From 8af5d3d900b11288f98696be9a97d726cbe86006 Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期三, 13 二月 2019 19:07:54 +0800
Subject: [PATCH] 3335 配置表读取重构。
---
Core/GameEngine/Model/Config/DemonJarConfig.cs | 42 +++++++++++++++++++++---------------------
1 files changed, 21 insertions(+), 21 deletions(-)
diff --git a/Core/GameEngine/Model/Config/DemonJarConfig.cs b/Core/GameEngine/Model/Config/DemonJarConfig.cs
index 5dfbed5..f51f948 100644
--- a/Core/GameEngine/Model/Config/DemonJarConfig.cs
+++ b/Core/GameEngine/Model/Config/DemonJarConfig.cs
@@ -1,6 +1,6 @@
锘�//--------------------------------------------------------
// [Author]: Fish
-// [ Date ]: 2019骞�2鏈�13鏃�
+// [ Date ]: Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
@@ -49,11 +49,11 @@
MustItemDescriptions = tables[4];
- string[] RareItemIDStringArray = tables[5].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
- RareItemID = new int[RareItemIDStringArray.Length];
- for (int i=0;i<RareItemIDStringArray.Length;i++)
- {
- int.TryParse(RareItemIDStringArray[i],out RareItemID[i]);
+ string[] RareItemIDStringArray = tables[5].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+ RareItemID = new int[RareItemIDStringArray.Length];
+ for (int i=0;i<RareItemIDStringArray.Length;i++)
+ {
+ int.TryParse(RareItemIDStringArray[i],out RareItemID[i]);
}
PortraitID = tables[6];
@@ -64,25 +64,25 @@
int.TryParse(tables[9],out AutoAttention);
- string[] Job1StringArray = tables[10].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
- Job1 = new int[Job1StringArray.Length];
- for (int i=0;i<Job1StringArray.Length;i++)
- {
- int.TryParse(Job1StringArray[i],out Job1[i]);
+ string[] Job1StringArray = tables[10].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+ Job1 = new int[Job1StringArray.Length];
+ for (int i=0;i<Job1StringArray.Length;i++)
+ {
+ int.TryParse(Job1StringArray[i],out Job1[i]);
}
- string[] Job2StringArray = tables[11].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
- Job2 = new int[Job2StringArray.Length];
- for (int i=0;i<Job2StringArray.Length;i++)
- {
- int.TryParse(Job2StringArray[i],out Job2[i]);
+ string[] Job2StringArray = tables[11].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+ Job2 = new int[Job2StringArray.Length];
+ for (int i=0;i<Job2StringArray.Length;i++)
+ {
+ int.TryParse(Job2StringArray[i],out Job2[i]);
}
- string[] Job3StringArray = tables[12].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
- Job3 = new int[Job3StringArray.Length];
- for (int i=0;i<Job3StringArray.Length;i++)
- {
- int.TryParse(Job3StringArray[i],out Job3[i]);
+ string[] Job3StringArray = tables[12].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+ Job3 = new int[Job3StringArray.Length];
+ for (int i=0;i<Job3StringArray.Length;i++)
+ {
+ int.TryParse(Job3StringArray[i],out Job3[i]);
}
int.TryParse(tables[13],out KillHurtMin);
--
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