From 8af5d3d900b11288f98696be9a97d726cbe86006 Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期三, 13 二月 2019 19:07:54 +0800
Subject: [PATCH] 3335 配置表读取重构。

---
 Core/GameEngine/Model/Config/DemonJarConfig.cs |   42 +++++++++++++++++++++---------------------
 1 files changed, 21 insertions(+), 21 deletions(-)

diff --git a/Core/GameEngine/Model/Config/DemonJarConfig.cs b/Core/GameEngine/Model/Config/DemonJarConfig.cs
index 5dfbed5..f51f948 100644
--- a/Core/GameEngine/Model/Config/DemonJarConfig.cs
+++ b/Core/GameEngine/Model/Config/DemonJarConfig.cs
@@ -1,6 +1,6 @@
 锘�//--------------------------------------------------------
 //    [Author]:           Fish
-//    [  Date ]:           2019骞�2鏈�13鏃�
+//    [  Date ]:           Wednesday, February 13, 2019
 //--------------------------------------------------------
 
 using System.Collections.Generic;
@@ -49,11 +49,11 @@
 
 			MustItemDescriptions = tables[4];
 
-			string[] RareItemIDStringArray = tables[5].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
-			RareItemID = new int[RareItemIDStringArray.Length];
-			for (int i=0;i<RareItemIDStringArray.Length;i++)
-			{
-				 int.TryParse(RareItemIDStringArray[i],out RareItemID[i]);
+			string[] RareItemIDStringArray = tables[5].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+			RareItemID = new int[RareItemIDStringArray.Length];
+			for (int i=0;i<RareItemIDStringArray.Length;i++)
+			{
+				 int.TryParse(RareItemIDStringArray[i],out RareItemID[i]);
 			}
 
 			PortraitID = tables[6];
@@ -64,25 +64,25 @@
 
 			int.TryParse(tables[9],out AutoAttention); 
 
-			string[] Job1StringArray = tables[10].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
-			Job1 = new int[Job1StringArray.Length];
-			for (int i=0;i<Job1StringArray.Length;i++)
-			{
-				 int.TryParse(Job1StringArray[i],out Job1[i]);
+			string[] Job1StringArray = tables[10].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+			Job1 = new int[Job1StringArray.Length];
+			for (int i=0;i<Job1StringArray.Length;i++)
+			{
+				 int.TryParse(Job1StringArray[i],out Job1[i]);
 			}
 
-			string[] Job2StringArray = tables[11].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
-			Job2 = new int[Job2StringArray.Length];
-			for (int i=0;i<Job2StringArray.Length;i++)
-			{
-				 int.TryParse(Job2StringArray[i],out Job2[i]);
+			string[] Job2StringArray = tables[11].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+			Job2 = new int[Job2StringArray.Length];
+			for (int i=0;i<Job2StringArray.Length;i++)
+			{
+				 int.TryParse(Job2StringArray[i],out Job2[i]);
 			}
 
-			string[] Job3StringArray = tables[12].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
-			Job3 = new int[Job3StringArray.Length];
-			for (int i=0;i<Job3StringArray.Length;i++)
-			{
-				 int.TryParse(Job3StringArray[i],out Job3[i]);
+			string[] Job3StringArray = tables[12].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+			Job3 = new int[Job3StringArray.Length];
+			for (int i=0;i<Job3StringArray.Length;i++)
+			{
+				 int.TryParse(Job3StringArray[i],out Job3[i]);
 			}
 
 			int.TryParse(tables[13],out KillHurtMin); 

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