From 8af5d3d900b11288f98696be9a97d726cbe86006 Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期三, 13 二月 2019 19:07:54 +0800
Subject: [PATCH] 3335 配置表读取重构。

---
 Core/GameEngine/Model/Config/GodWeaponEffectConfig.cs |   32 ++++++++++++++++----------------
 1 files changed, 16 insertions(+), 16 deletions(-)

diff --git a/Core/GameEngine/Model/Config/GodWeaponEffectConfig.cs b/Core/GameEngine/Model/Config/GodWeaponEffectConfig.cs
index 3f9907c..0766cff 100644
--- a/Core/GameEngine/Model/Config/GodWeaponEffectConfig.cs
+++ b/Core/GameEngine/Model/Config/GodWeaponEffectConfig.cs
@@ -1,6 +1,6 @@
 锘�//--------------------------------------------------------
 //    [Author]:           Fish
-//    [  Date ]:           2019骞�2鏈�13鏃�
+//    [  Date ]:           Wednesday, February 13, 2019
 //--------------------------------------------------------
 
 using System.Collections.Generic;
@@ -50,25 +50,25 @@
 
 			skillName = tables[7];
 
-			string[] effectPositionStringArray = tables[8].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
-			effectPosition = new Vector3[effectPositionStringArray.Length];
-			for (int i=0;i<effectPositionStringArray.Length;i++)
-			{
-				effectPosition[i]=effectPositionStringArray[i].Vector3Parse();
+			string[] effectPositionStringArray = tables[8].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+			effectPosition = new Vector3[effectPositionStringArray.Length];
+			for (int i=0;i<effectPositionStringArray.Length;i++)
+			{
+				effectPosition[i]=effectPositionStringArray[i].Vector3Parse();
 			}
 
-			string[] effectAnglesStringArray = tables[9].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
-			effectAngles = new Vector3[effectAnglesStringArray.Length];
-			for (int i=0;i<effectAnglesStringArray.Length;i++)
-			{
-				effectAngles[i]=effectAnglesStringArray[i].Vector3Parse();
+			string[] effectAnglesStringArray = tables[9].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+			effectAngles = new Vector3[effectAnglesStringArray.Length];
+			for (int i=0;i<effectAnglesStringArray.Length;i++)
+			{
+				effectAngles[i]=effectAnglesStringArray[i].Vector3Parse();
 			}
 
-			string[] effectScaleStringArray = tables[10].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
-			effectScale = new Vector3[effectScaleStringArray.Length];
-			for (int i=0;i<effectScaleStringArray.Length;i++)
-			{
-				effectScale[i]=effectScaleStringArray[i].Vector3Parse();
+			string[] effectScaleStringArray = tables[10].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+			effectScale = new Vector3[effectScaleStringArray.Length];
+			for (int i=0;i<effectScaleStringArray.Length;i++)
+			{
+				effectScale[i]=effectScaleStringArray[i].Vector3Parse();
 			}
         }
         catch (Exception ex)

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