From 8af5d3d900b11288f98696be9a97d726cbe86006 Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期三, 13 二月 2019 19:07:54 +0800
Subject: [PATCH] 3335 配置表读取重构。
---
Core/GameEngine/Model/Config/GodWeaponEffectConfig.cs | 32 ++++++++++++++++----------------
1 files changed, 16 insertions(+), 16 deletions(-)
diff --git a/Core/GameEngine/Model/Config/GodWeaponEffectConfig.cs b/Core/GameEngine/Model/Config/GodWeaponEffectConfig.cs
index 3f9907c..0766cff 100644
--- a/Core/GameEngine/Model/Config/GodWeaponEffectConfig.cs
+++ b/Core/GameEngine/Model/Config/GodWeaponEffectConfig.cs
@@ -1,6 +1,6 @@
锘�//--------------------------------------------------------
// [Author]: Fish
-// [ Date ]: 2019骞�2鏈�13鏃�
+// [ Date ]: Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
@@ -50,25 +50,25 @@
skillName = tables[7];
- string[] effectPositionStringArray = tables[8].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
- effectPosition = new Vector3[effectPositionStringArray.Length];
- for (int i=0;i<effectPositionStringArray.Length;i++)
- {
- effectPosition[i]=effectPositionStringArray[i].Vector3Parse();
+ string[] effectPositionStringArray = tables[8].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+ effectPosition = new Vector3[effectPositionStringArray.Length];
+ for (int i=0;i<effectPositionStringArray.Length;i++)
+ {
+ effectPosition[i]=effectPositionStringArray[i].Vector3Parse();
}
- string[] effectAnglesStringArray = tables[9].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
- effectAngles = new Vector3[effectAnglesStringArray.Length];
- for (int i=0;i<effectAnglesStringArray.Length;i++)
- {
- effectAngles[i]=effectAnglesStringArray[i].Vector3Parse();
+ string[] effectAnglesStringArray = tables[9].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+ effectAngles = new Vector3[effectAnglesStringArray.Length];
+ for (int i=0;i<effectAnglesStringArray.Length;i++)
+ {
+ effectAngles[i]=effectAnglesStringArray[i].Vector3Parse();
}
- string[] effectScaleStringArray = tables[10].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
- effectScale = new Vector3[effectScaleStringArray.Length];
- for (int i=0;i<effectScaleStringArray.Length;i++)
- {
- effectScale[i]=effectScaleStringArray[i].Vector3Parse();
+ string[] effectScaleStringArray = tables[10].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+ effectScale = new Vector3[effectScaleStringArray.Length];
+ for (int i=0;i<effectScaleStringArray.Length;i++)
+ {
+ effectScale[i]=effectScaleStringArray[i].Vector3Parse();
}
}
catch (Exception ex)
--
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