From 8af5d3d900b11288f98696be9a97d726cbe86006 Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期三, 13 二月 2019 19:07:54 +0800
Subject: [PATCH] 3335 配置表读取重构。

---
 Core/GameEngine/Model/Config/SkillConfig.cs |   12 ++++++------
 1 files changed, 6 insertions(+), 6 deletions(-)

diff --git a/Core/GameEngine/Model/Config/SkillConfig.cs b/Core/GameEngine/Model/Config/SkillConfig.cs
index f2b3ff0..6ea925e 100644
--- a/Core/GameEngine/Model/Config/SkillConfig.cs
+++ b/Core/GameEngine/Model/Config/SkillConfig.cs
@@ -1,6 +1,6 @@
 锘�//--------------------------------------------------------
 //    [Author]:           Fish
-//    [  Date ]:           2019骞�2鏈�13鏃�
+//    [  Date ]:           Wednesday, February 13, 2019
 //--------------------------------------------------------
 
 using System.Collections.Generic;
@@ -81,8 +81,8 @@
 	public readonly int EffectName;
 	public readonly string IconName;
 	public readonly string SkillNameIcon;
-	public readonly string Description;
-	public readonly string BuffDescription;
+	public readonly string DescriPtion;
+	public readonly string BuffDescriPtion;
 	public readonly string Skillsource;
 	public readonly int Skillactmark;
 	public readonly int BuffDisplay;
@@ -235,9 +235,9 @@
 
 			SkillNameIcon = tables[68];
 
-            Description = tables[69];
+			DescriPtion = tables[69];
 
-			BuffDescription = tables[70];
+			BuffDescriPtion = tables[70];
 
 			Skillsource = tables[71];
 
@@ -313,7 +313,7 @@
     }
 
 	public static bool inited { get; private set; }
-    protected static Dictionary<string, string> rawDatas = null;
+    protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
     public static void Init(bool sync=false)
     {
 	    inited = false;

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