From 8af5d3d900b11288f98696be9a97d726cbe86006 Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期三, 13 二月 2019 19:07:54 +0800
Subject: [PATCH] 3335 配置表读取重构。
---
Core/GameEngine/Model/Config/SkillConfig.cs | 12 ++++++------
1 files changed, 6 insertions(+), 6 deletions(-)
diff --git a/Core/GameEngine/Model/Config/SkillConfig.cs b/Core/GameEngine/Model/Config/SkillConfig.cs
index f2b3ff0..6ea925e 100644
--- a/Core/GameEngine/Model/Config/SkillConfig.cs
+++ b/Core/GameEngine/Model/Config/SkillConfig.cs
@@ -1,6 +1,6 @@
锘�//--------------------------------------------------------
// [Author]: Fish
-// [ Date ]: 2019骞�2鏈�13鏃�
+// [ Date ]: Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
@@ -81,8 +81,8 @@
public readonly int EffectName;
public readonly string IconName;
public readonly string SkillNameIcon;
- public readonly string Description;
- public readonly string BuffDescription;
+ public readonly string DescriPtion;
+ public readonly string BuffDescriPtion;
public readonly string Skillsource;
public readonly int Skillactmark;
public readonly int BuffDisplay;
@@ -235,9 +235,9 @@
SkillNameIcon = tables[68];
- Description = tables[69];
+ DescriPtion = tables[69];
- BuffDescription = tables[70];
+ BuffDescriPtion = tables[70];
Skillsource = tables[71];
@@ -313,7 +313,7 @@
}
public static bool inited { get; private set; }
- protected static Dictionary<string, string> rawDatas = null;
+ protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
public static void Init(bool sync=false)
{
inited = false;
--
Gitblit v1.8.0