From 8c81100c8ff5d2e90dabcafbec59a5d45f9841c8 Mon Sep 17 00:00:00 2001
From: client_Hale <339726288@qq.com>
Date: 星期三, 22 五月 2019 16:16:08 +0800
Subject: [PATCH] 382 战斗效果值实现

---
 Fight/Actor/Skill/SkillManager.cs |    5 ++++-
 1 files changed, 4 insertions(+), 1 deletions(-)

diff --git a/Fight/Actor/Skill/SkillManager.cs b/Fight/Actor/Skill/SkillManager.cs
index 83761b2..9145b40 100644
--- a/Fight/Actor/Skill/SkillManager.cs
+++ b/Fight/Actor/Skill/SkillManager.cs
@@ -43,7 +43,8 @@
         m_PassiveSkill = new List<int>();
     }
 
-    public bool TryGetPassiveEffectValue(int id, out SkillHelper.EffectValue effectValue)
+    public bool TryGetPassiveEffectValue(int id, out SkillHelper.EffectValue effectValue,
+                                                 out SkillHelper.SkillInfo skill)
     {
         SkillHelper.SkillInfo _skill;
         foreach (var _id in m_PassiveSkill)
@@ -51,10 +52,12 @@
             _skill = SkillHelper.Instance.Get(_id);
             if (_skill.effectValue.TryGetValue(id, out effectValue))
             {
+                skill = _skill;
                 return true;
             }
         }
         effectValue = default(SkillHelper.EffectValue);
+        skill = null;
         return false;
     }
 

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