From 8c81100c8ff5d2e90dabcafbec59a5d45f9841c8 Mon Sep 17 00:00:00 2001
From: client_Hale <339726288@qq.com>
Date: 星期三, 22 五月 2019 16:16:08 +0800
Subject: [PATCH] 382 战斗效果值实现
---
Fight/Actor/Skill/SkillManager.cs | 5 ++++-
1 files changed, 4 insertions(+), 1 deletions(-)
diff --git a/Fight/Actor/Skill/SkillManager.cs b/Fight/Actor/Skill/SkillManager.cs
index 83761b2..9145b40 100644
--- a/Fight/Actor/Skill/SkillManager.cs
+++ b/Fight/Actor/Skill/SkillManager.cs
@@ -43,7 +43,8 @@
m_PassiveSkill = new List<int>();
}
- public bool TryGetPassiveEffectValue(int id, out SkillHelper.EffectValue effectValue)
+ public bool TryGetPassiveEffectValue(int id, out SkillHelper.EffectValue effectValue,
+ out SkillHelper.SkillInfo skill)
{
SkillHelper.SkillInfo _skill;
foreach (var _id in m_PassiveSkill)
@@ -51,10 +52,12 @@
_skill = SkillHelper.Instance.Get(_id);
if (_skill.effectValue.TryGetValue(id, out effectValue))
{
+ skill = _skill;
return true;
}
}
effectValue = default(SkillHelper.EffectValue);
+ skill = null;
return false;
}
--
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