From 924bda63ce0ea083df42007d0e7a87426c44185d Mon Sep 17 00:00:00 2001
From: client_linchunjie <461730578@qq.com>
Date: 星期四, 18 四月 2019 14:36:57 +0800
Subject: [PATCH] 3335 炼丹功能
---
System/Alchemy/AlchemyBasicDrugWin.cs | 63 +++++++++++++++++++++++++++++--
1 files changed, 58 insertions(+), 5 deletions(-)
diff --git a/System/Alchemy/AlchemyBasicDrugWin.cs b/System/Alchemy/AlchemyBasicDrugWin.cs
index 892ac86..6a2e553 100644
--- a/System/Alchemy/AlchemyBasicDrugWin.cs
+++ b/System/Alchemy/AlchemyBasicDrugWin.cs
@@ -6,6 +6,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
+using System.Linq;
using UnityEngine;
using UnityEngine.UI;
@@ -14,7 +15,13 @@
public class AlchemyBasicDrugWin : Window
{
- [SerializeField] AlchemyBasicPanel m_AlchemyPanel;
+ [SerializeField] AlchemyScrollBehaviour m_AlchemyScroll;
+ [SerializeField] AlchemyDrugBriefBehaviour m_AlchemyDrug;
+ [SerializeField] AlchemyStudyBehaviour m_AlchemyStudy;
+ [SerializeField] AlchemyBriefBehaviour m_AlchemyBrief;
+ [SerializeField] AlchemyStoveBehaviour m_AlchemyStove;
+
+ AlchemyModel model { get { return ModelCenter.Instance.GetModel<AlchemyModel>(); } }
#region Built-in
protected override void BindController()
{
@@ -26,9 +33,15 @@
protected override void OnPreOpen()
{
- Display();
+ SetDefaultSelect();
- m_AlchemyPanel.Display((int)AlchemyType.Normal);
+ m_AlchemyScroll.Display((int)AlchemyType.Normal);
+ DisplayAlchmey();
+ m_AlchemyDrug.Display();
+ m_AlchemyStove.Display();
+
+ model.selectAlchemyRefresh += SelectAlchemyRefresh;
+ model.selectQualityRefresh += SelectQualityRefresh;
}
protected override void OnAfterOpen()
@@ -37,7 +50,14 @@
protected override void OnPreClose()
{
- m_AlchemyPanel.Dispose();
+ m_AlchemyScroll.Dispose();
+ m_AlchemyDrug.Dispose();
+ m_AlchemyStudy.Dispose();
+ m_AlchemyBrief.Dispose();
+ m_AlchemyStove.Dispose();
+
+ model.selectAlchemyRefresh -= SelectAlchemyRefresh;
+ model.selectQualityRefresh -= SelectQualityRefresh;
}
protected override void OnAfterClose()
@@ -45,9 +65,42 @@
}
#endregion
- void Display()
+ void SetDefaultSelect()
{
+ var qualities = AlchemyConfig.GetAlchemyQualities((int)AlchemyType.Normal);
+ model.selectQuality = qualities.First();
+ var alchemys = AlchemyConfig.GetAlchemies((int)AlchemyType.Normal, model.selectQuality);
+ model.selectAlchemy = alchemys[0];
+ }
+
+ private void SelectQualityRefresh()
+ {
+ var alchemys = AlchemyConfig.GetAlchemies((int)AlchemyType.Normal, model.selectQuality);
+ model.selectAlchemy = alchemys[0];
+ }
+
+ private void SelectAlchemyRefresh()
+ {
+ DisplayAlchmey();
+ }
+
+ void DisplayAlchmey()
+ {
+ var grasp = model.IsGraspRecipe(model.selectAlchemy);
+ m_AlchemyStudy.gameObject.SetActive(!grasp);
+ m_AlchemyBrief.gameObject.SetActive(grasp);
+
+ if (grasp)
+ {
+ m_AlchemyStudy.Display();
+ m_AlchemyBrief.Dispose();
+ }
+ else
+ {
+ m_AlchemyBrief.Display();
+ m_AlchemyStudy.Dispose();
+ }
}
}
}
--
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