From 925309e18b0e2a0b6226ce9fdfb2871137925f06 Mon Sep 17 00:00:00 2001
From: client_linchunjie <461730578@qq.com>
Date: 星期三, 17 四月 2019 11:13:48 +0800
Subject: [PATCH] 3335 缥缈仙域

---
 System/HazyRegion/HazyDemonKingPlayerBehaviour.cs |    7 +++++++
 1 files changed, 7 insertions(+), 0 deletions(-)

diff --git a/System/HazyRegion/HazyDemonKingPlayerBehaviour.cs b/System/HazyRegion/HazyDemonKingPlayerBehaviour.cs
index fd460fa..3e1b548 100644
--- a/System/HazyRegion/HazyDemonKingPlayerBehaviour.cs
+++ b/System/HazyRegion/HazyDemonKingPlayerBehaviour.cs
@@ -16,6 +16,7 @@
         [SerializeField] Transform m_ContainerFightState;
         [SerializeField] Image m_FightSign;
         [SerializeField] Text m_AtkState;
+        [SerializeField] UIEffect m_FightingEffect;
         [SerializeField] Button m_SelectAtk;
 
         bool dirty = false;
@@ -102,14 +103,20 @@
                 switch (atkState)
                 {
                     case 0:
+                        m_FightingEffect.Play();
+                        m_FightSign.gameObject.SetActive(false);
                         m_AtkState.text = Language.Get("DemonKingFightState_0");
                         m_AtkState.color = UIHelper.GetUIColor(TextColType.Red, true);
                         break;
                     case 1:
+                        m_FightingEffect.StopImediatly();
+                        m_FightSign.gameObject.SetActive(true);
                         m_AtkState.text = Language.Get("DemonKingFightState_1");
                         m_AtkState.color = UIHelper.GetUIColor(TextColType.Red, true);
                         break;
                     case 2:
+                        m_FightingEffect.StopImediatly();
+                        m_FightSign.gameObject.SetActive(true);
                         m_AtkState.text = Language.Get("DemonKingFightState_2");
                         m_AtkState.color = UIHelper.GetUIColor(TextColType.NavyBrown, true);
                         break;

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