From 925309e18b0e2a0b6226ce9fdfb2871137925f06 Mon Sep 17 00:00:00 2001
From: client_linchunjie <461730578@qq.com>
Date: 星期三, 17 四月 2019 11:13:48 +0800
Subject: [PATCH] 3335 缥缈仙域
---
System/HazyRegion/HazyDemonKingPlayerBehaviour.cs | 7 +++++++
1 files changed, 7 insertions(+), 0 deletions(-)
diff --git a/System/HazyRegion/HazyDemonKingPlayerBehaviour.cs b/System/HazyRegion/HazyDemonKingPlayerBehaviour.cs
index fd460fa..3e1b548 100644
--- a/System/HazyRegion/HazyDemonKingPlayerBehaviour.cs
+++ b/System/HazyRegion/HazyDemonKingPlayerBehaviour.cs
@@ -16,6 +16,7 @@
[SerializeField] Transform m_ContainerFightState;
[SerializeField] Image m_FightSign;
[SerializeField] Text m_AtkState;
+ [SerializeField] UIEffect m_FightingEffect;
[SerializeField] Button m_SelectAtk;
bool dirty = false;
@@ -102,14 +103,20 @@
switch (atkState)
{
case 0:
+ m_FightingEffect.Play();
+ m_FightSign.gameObject.SetActive(false);
m_AtkState.text = Language.Get("DemonKingFightState_0");
m_AtkState.color = UIHelper.GetUIColor(TextColType.Red, true);
break;
case 1:
+ m_FightingEffect.StopImediatly();
+ m_FightSign.gameObject.SetActive(true);
m_AtkState.text = Language.Get("DemonKingFightState_1");
m_AtkState.color = UIHelper.GetUIColor(TextColType.Red, true);
break;
case 2:
+ m_FightingEffect.StopImediatly();
+ m_FightSign.gameObject.SetActive(true);
m_AtkState.text = Language.Get("DemonKingFightState_2");
m_AtkState.color = UIHelper.GetUIColor(TextColType.NavyBrown, true);
break;
--
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