From 9a8583c696c85286956048e4955e4314e46202a2 Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期一, 25 二月 2019 14:18:36 +0800
Subject: [PATCH] 3335 物品相关类型重构
---
System/MainInterfacePanel/HeadPortraitTip.cs | 12 ++++++------
1 files changed, 6 insertions(+), 6 deletions(-)
diff --git a/System/MainInterfacePanel/HeadPortraitTip.cs b/System/MainInterfacePanel/HeadPortraitTip.cs
index c81e5f9..eeaf5e5 100644
--- a/System/MainInterfacePanel/HeadPortraitTip.cs
+++ b/System/MainInterfacePanel/HeadPortraitTip.cs
@@ -52,8 +52,8 @@
private float loadingtime = 0f;//榛樿鏃堕棿
VipModel m_VipModel;
VipModel vipModel { get { return m_VipModel ?? (m_VipModel = ModelCenter.Instance.GetModel<VipModel>()); } }
- PlayerBuffDatas m_BuffModel;
- PlayerBuffDatas Buffmodel { get { return m_BuffModel ?? (m_BuffModel = ModelCenter.Instance.GetModel<PlayerBuffDatas>()); } }
+ BuffModel m_BuffModel;
+ BuffModel Buffmodel { get { return m_BuffModel ?? (m_BuffModel = ModelCenter.Instance.GetModel<BuffModel>()); } }
PKModel m_PKModel;
PKModel pKModel { get { return m_PKModel ?? (m_PKModel = ModelCenter.Instance.GetModel<PKModel>()); } }
PlayerMainDate m_MainModel;
@@ -79,8 +79,8 @@
_TimeTxt.text = DateTime.Now.ToString("HH:mm");
PlayerDatas.Instance.PlayerDataRefreshInfoEvent += Updatefighting;//鏁版嵁鐨勫埛鏂�(h0418)
PlayerDatas.Instance.OnSwitchAttackMode += OnSwitchAttackMode;
- PlayerBuffDatas.Even_ObjAddBuf += BuffGameObject;
- PlayerBuffDatas.Even_ObjDelBuff += BuffGameObject;
+ BuffModel.Even_ObjAddBuf += BuffGameObject;
+ BuffModel.Even_ObjDelBuff += BuffGameObject;
PlayerMainDate.ElectricQuantityEvent += OnElectricQuantity;
OnNetworkState();
PlayerMainDate.NetworkStateEvent += OnNetworkState;
@@ -110,8 +110,8 @@
public void UnInit()
{
PlayerDatas.Instance.PlayerDataRefreshInfoEvent -= Updatefighting;//鏁版嵁鐨勫埛鏂�(h0418)
- PlayerBuffDatas.Even_ObjAddBuf -= BuffGameObject;
- PlayerBuffDatas.Even_ObjDelBuff -= BuffGameObject;
+ BuffModel.Even_ObjAddBuf -= BuffGameObject;
+ BuffModel.Even_ObjDelBuff -= BuffGameObject;
PlayerDatas.Instance.OnSwitchAttackMode -= OnSwitchAttackMode;
PlayerMainDate.ElectricQuantityEvent -= OnElectricQuantity;
PlayerMainDate.NetworkStateEvent -= OnNetworkState;
--
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