From 9b336a4ae3230fb18a720cacfac7e6603ee474c8 Mon Sep 17 00:00:00 2001
From: client_Hale <339726288@qq.com>
Date: 星期四, 13 九月 2018 15:21:35 +0800
Subject: [PATCH] 3456 【开发】道师葫芦技能逻辑修改
---
Fight/Actor/HeroBehaviour.cs | 15 +++++++++++++++
1 files changed, 15 insertions(+), 0 deletions(-)
diff --git a/Fight/Actor/HeroBehaviour.cs b/Fight/Actor/HeroBehaviour.cs
index 3a76cc2..465ad49 100644
--- a/Fight/Actor/HeroBehaviour.cs
+++ b/Fight/Actor/HeroBehaviour.cs
@@ -400,6 +400,21 @@
_realDir = m_Hero.destForward;
}
+ if (!UserInputHandler.isTouched)
+ {
+ if (m_Hero.aiHandler.IsAuto())
+ {
+ if (m_Hero.LockTarget != null)
+ {
+ _realDir = m_Hero.Forward = MathUtility.ForwardXZ(m_Hero.LockTarget.Pos, m_Hero.Pos);
+ }
+ else if (m_Hero.SelectTarget != null)
+ {
+ _realDir = m_Hero.Forward = MathUtility.ForwardXZ(m_Hero.SelectTarget.Pos, m_Hero.Pos);
+ }
+ }
+ }
+
Vector3 _targetPosition = m_Hero.Pos + _realDir * (skill.skillInfo.config.AtkDist * .5f);
_targetPosition.y = 0;
UnityEngine.AI.NavMeshHit _navMeshHit;
--
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