From 9b336a4ae3230fb18a720cacfac7e6603ee474c8 Mon Sep 17 00:00:00 2001
From: client_Hale <339726288@qq.com>
Date: 星期四, 13 九月 2018 15:21:35 +0800
Subject: [PATCH] 3456 【开发】道师葫芦技能逻辑修改

---
 Fight/Actor/HeroBehaviour.cs |   15 +++++++++++++++
 1 files changed, 15 insertions(+), 0 deletions(-)

diff --git a/Fight/Actor/HeroBehaviour.cs b/Fight/Actor/HeroBehaviour.cs
index 3a76cc2..465ad49 100644
--- a/Fight/Actor/HeroBehaviour.cs
+++ b/Fight/Actor/HeroBehaviour.cs
@@ -400,6 +400,21 @@
             _realDir = m_Hero.destForward;
         }
 
+        if (!UserInputHandler.isTouched)
+        {
+            if (m_Hero.aiHandler.IsAuto())
+            {
+                if (m_Hero.LockTarget != null)
+                {
+                    _realDir = m_Hero.Forward = MathUtility.ForwardXZ(m_Hero.LockTarget.Pos, m_Hero.Pos);
+                }
+                else if (m_Hero.SelectTarget != null)
+                {
+                    _realDir = m_Hero.Forward = MathUtility.ForwardXZ(m_Hero.SelectTarget.Pos, m_Hero.Pos);
+                }
+            }
+        }
+
         Vector3 _targetPosition = m_Hero.Pos + _realDir * (skill.skillInfo.config.AtkDist * .5f);
         _targetPosition.y = 0;
         UnityEngine.AI.NavMeshHit _navMeshHit;

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