From 9cf351271e87ea5e977f19911e0258f1036c92df Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 30 六月 2023 18:39:54 +0800
Subject: [PATCH] 0312 同步版本-跨服64位排位赛

---
 System/MainInterfacePanel/HighSettingTip.cs |   49 +++++++++++++++++++++++++------------------------
 1 files changed, 25 insertions(+), 24 deletions(-)

diff --git a/System/MainInterfacePanel/HighSettingTip.cs b/System/MainInterfacePanel/HighSettingTip.cs
index 80fded6..dcb91a4 100644
--- a/System/MainInterfacePanel/HighSettingTip.cs
+++ b/System/MainInterfacePanel/HighSettingTip.cs
@@ -333,32 +333,33 @@
         private void RefreshStoreEffect()
         {
             storeDesBtn.SetActive(false);
-            if (!FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.Store)
-                || PlayerDatas.Instance.baseData.LV < storeModel.storeTrailerLv
-                || !storeModel.IsNewDay(storeModel.StoreEffectRecord_Key))
-                return;
+            m_StoreEffect.StopImediatly();
+            //if (!FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.Store)
+            //    || PlayerDatas.Instance.baseData.LV < storeModel.storeTrailerLv
+            //    || !storeModel.IsNewDay(storeModel.StoreEffectRecord_Key))
+            //    return;
 
-            var storeDatas = storeModel.TryGetStoreDatas(StoreFunc.MysteryStore);
-            if (storeDatas != null
-                && storeDatas.Count > 0
-                && !m_StoreEffect.IsPlaying)
-            {
-                if (isNeedTip)
-                {
-                    storeDesBtn.SetActive(true);
-                    isNeedTip = false;
-                    if (this.gameObject.activeInHierarchy)
-                    {
-                        StartCoroutine(DelayHideStoreDes());
-                    }
+            //var storeDatas = storeModel.TryGetStoreDatas(StoreFunc.MysteryStore);
+            //if (storeDatas != null
+            //    && storeDatas.Count > 0
+            //    && !m_StoreEffect.IsPlaying)
+            //{
+            //    if (isNeedTip)
+            //    {
+            //        storeDesBtn.SetActive(true);
+            //        isNeedTip = false;
+            //        if (this.gameObject.activeInHierarchy)
+            //        {
+            //            StartCoroutine(DelayHideStoreDes());
+            //        }
 
-                }
-                m_StoreEffect.Play();
-            }
-            else
-            {
-                m_StoreEffect.StopImediatly();
-            }
+            //    }
+            //    m_StoreEffect.Play();
+            //}
+            //else
+            //{
+            //    m_StoreEffect.StopImediatly();
+            //}
         }
 
         IEnumerator DelayHideStoreDes()

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