From 9df5aae86c098bf019f764d27b47d72da37bff84 Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期四, 30 八月 2018 10:30:24 +0800
Subject: [PATCH] 2391 【前端】游戏性能优化
---
Core/GameEngine/DataToCtl/NetUpdateBehaviour.cs | 68 +++++++++++++++++-----------------
1 files changed, 34 insertions(+), 34 deletions(-)
diff --git a/Core/GameEngine/DataToCtl/NetUpdateBehaviour.cs b/Core/GameEngine/DataToCtl/NetUpdateBehaviour.cs
index 65733ba..8c609a8 100644
--- a/Core/GameEngine/DataToCtl/NetUpdateBehaviour.cs
+++ b/Core/GameEngine/DataToCtl/NetUpdateBehaviour.cs
@@ -1,34 +1,34 @@
-锘縰sing UnityEngine;
-using System.Collections;
-using System;
-
-public class NetUpdateBehaviour : MonoBehaviour
-{
- Action onUpdate;
- public void RegisterUpdateCallBack(Action _onUpdate)
- {
- onUpdate += _onUpdate;
- }
-
- void Update()
- {
-#if UNITY_EDITOR
-
- if (Input.GetKey(KeyCode.LeftShift) && Input.GetKeyDown(KeyCode.Escape))
- {
- GameNetSystem.Instance.LoginOut();
- }
-#endif
-
- if (onUpdate!=null)
- {
- onUpdate();
- }
- }
-
- private void OnApplicationQuit()
- {
- GameNetSystem.Instance.Disconnect();
- }
-
-}
+锘縰sing UnityEngine;
+using System.Collections;
+using System;
+
+public class NetUpdateBehaviour : MonoBehaviour
+{
+ Action onUpdate;
+ public void RegisterUpdateCallBack(Action _onUpdate)
+ {
+ onUpdate += _onUpdate;
+ }
+
+ void Update()
+ {
+#if UNITY_EDITOR
+
+ if (Input.GetKey(KeyCode.LeftShift) && Input.GetKeyDown(KeyCode.Escape))
+ {
+ GameNetSystem.Instance.LoginOut();
+ }
+#endif
+
+ if (onUpdate!=null)
+ {
+ onUpdate();
+ }
+ }
+
+ private void OnApplicationQuit()
+ {
+ GameNetSystem.Instance.Disconnect();
+ }
+
+}
--
Gitblit v1.8.0