From 9fabf247914adc5f93926644798a8cd543c73193 Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期四, 15 十一月 2018 10:51:03 +0800
Subject: [PATCH] 4792 (只在master)原随包的配置全部支持热更新。

---
 Core/ResModule/BuiltInLoader.cs |   14 +++++++-------
 1 files changed, 7 insertions(+), 7 deletions(-)

diff --git a/Core/ResModule/BuiltInLoader.cs b/Core/ResModule/BuiltInLoader.cs
index 429e517..6c87dc9 100644
--- a/Core/ResModule/BuiltInLoader.cs
+++ b/Core/ResModule/BuiltInLoader.cs
@@ -14,7 +14,7 @@
         if (AssetSource.builtInFromEditor)
         {
 #if UNITY_EDITOR
-            var path = StringUtility.Contact("Assets/ResourcesOut/BuiltIn/UI/Sprites/", name, SPRITE_EXTENSION);
+            var path = StringUtility.Contact("Assets/ResourcesOut/BuiltIn/Sprites/", name, SPRITE_EXTENSION);
             sprite = UnityEditor.AssetDatabase.LoadAssetAtPath<Sprite>(path);
 #endif
         }
@@ -70,13 +70,13 @@
         if (AssetSource.builtInFromEditor)
         {
 #if UNITY_EDITOR
-            var path = StringUtility.Contact("Assets/ResourcesOut/BuiltIn/Music/", name, AUDIO_EXTENSION);
+            var path = StringUtility.Contact("Assets/ResourcesOut/BuiltIn/Musics/", name, AUDIO_EXTENSION);
             audioClip = UnityEditor.AssetDatabase.LoadAssetAtPath<AudioClip>(path);
 #endif
         }
         else
         {
-            var assetInfo = new AssetInfo("builtin/music", name);
+            var assetInfo = new AssetInfo("builtin/musics", name);
             audioClip = AssetBundleUtility.Instance.Sync_LoadAsset(assetInfo) as AudioClip;
         }
 
@@ -94,13 +94,13 @@
         if (AssetSource.builtInFromEditor)
         {
 #if UNITY_EDITOR
-            var path = StringUtility.Contact("Assets/ResourcesOut/BuiltIn/AnimationClip/", name, ".anim");
+            var path = StringUtility.Contact("Assets/ResourcesOut/BuiltIn/AnimationClips/", name, ".anim");
             clip = UnityEditor.AssetDatabase.LoadAssetAtPath<AnimationClip>(path);
 #endif
         }
         else
         {
-            var assetInfo = new AssetInfo("builtin/animationclip", name);
+            var assetInfo = new AssetInfo("builtin/animationclips", name);
             clip = AssetBundleUtility.Instance.Sync_LoadAsset(assetInfo) as AnimationClip;
         }
 
@@ -144,14 +144,14 @@
         {
 #if UNITY_EDITOR
             var resourcePath = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath,
-                                                   "BuiltIn/ScriptableObject/", name, ".asset");
+                                                   "BuiltIn/ScriptableObjects/", name, ".asset");
 
             config = UnityEditor.AssetDatabase.LoadAssetAtPath<T>(resourcePath);
 #endif
         }
         else
         {
-            var assetInfo = new AssetInfo("builtin/scriptableobject", name);
+            var assetInfo = new AssetInfo("builtin/scriptableobjects", name);
             config = AssetBundleUtility.Instance.Sync_LoadAsset(assetInfo) as T;
         }
 

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