From a22abbeb975f2b30c6784f290d91638f861c5bb9 Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期二, 11 六月 2019 14:50:32 +0800
Subject: [PATCH] 7190 主界面功能按钮缩进优化。
---
System/MainInterfacePanel/LowSettingTip.cs | 31 +++++++++++++++----------------
1 files changed, 15 insertions(+), 16 deletions(-)
diff --git a/System/MainInterfacePanel/LowSettingTip.cs b/System/MainInterfacePanel/LowSettingTip.cs
index 263ffa2..78eb239 100644
--- a/System/MainInterfacePanel/LowSettingTip.cs
+++ b/System/MainInterfacePanel/LowSettingTip.cs
@@ -40,7 +40,6 @@
_Synthesis1Btn.onClick.AddListener(Synthesis1Button);
_Rune1Btn.onClick.AddListener(Rune1Button);
_Pet1Btn.onClick.AddListener(Pet1Button);
- //_RealmBtn.onClick.AddListener(OnRealmButton);
_SetUp1Btn.onClick.AddListener(SetUp1Btn);
_RankingListBtn.onClick.AddListener(RankingListButton);
m_BagualuBtn.AddListener(OnClickBagualuBtn);
@@ -67,19 +66,19 @@
void Role1Button()
{
-
+ MainPositionTween.SetRecoverToSkillTimer();
ModelCenter.Instance.GetModel<RoleModel>().OpenRolePanel();
-
}
+
void OnClickBagualuBtn()
{
- WindowCenter.Instance.Close<MainInterfaceWin>();
+ MainPositionTween.SetRecoverToSkillTimer();
WindowCenter.Instance.Open<AlchemyBaseWin>();
}
void SkillButton()
{
- WindowCenter.Instance.Close<MainInterfaceWin>();
+ MainPositionTween.SetRecoverToSkillTimer();
var skillModel = ModelCenter.Instance.GetModel<SkillModel>();
var treasureSkillModel = ModelCenter.Instance.GetModel<TreasureSkillModel>();
@@ -106,13 +105,14 @@
void OpenTreasure()
{
+ MainPositionTween.SetRecoverToSkillTimer();
+
if (!treasureModel.SatisfyEntranceOpen())
{
treasureModel.DisplayEntranceLimitHint();
return;
}
- WindowCenter.Instance.Close<MainInterfaceWin>();
if (treasureModel.IsRequireUnlockAnim(TreasureCategory.Human) != 0)
{
treasureModel.currentCategory = TreasureCategory.Human;
@@ -137,57 +137,56 @@
private void GodBeastBtn()
{
- WindowCenter.Instance.Close<MainInterfaceWin>();
+ MainPositionTween.SetRecoverToSkillTimer();
WindowCenter.Instance.Open<DogzWin>();
}
void Strengthen1Button()
{
- WindowCenter.Instance.Close<MainInterfaceWin>();
+ MainPositionTween.SetRecoverToSkillTimer();
WindowCenter.Instance.Open<EquipFrameWin>(false, EquipFrameWin.GetRedpointFunction());
}
void OpenEquip()
{
- WindowCenter.Instance.Close<MainInterfaceWin>();
+ MainPositionTween.SetRecoverToSkillTimer();
WindowCenter.Instance.Open<RealmEquipWin>();
}
void Asuram1Button()
{
- WindowCenter.Instance.Close<MainInterfaceWin>();
+ MainPositionTween.SetRecoverToSkillTimer();
ModelCenter.Instance.GetModel<FairyModel>().GotoFairyWin();
}
void Synthesis1Button()
{
- WindowCenter.Instance.Close<MainInterfaceWin>();
+ MainPositionTween.SetRecoverToSkillTimer();
WindowCenter.Instance.Open<ComposeWin>();
}
void Rune1Button()
{
- WindowCenter.Instance.Close<MainInterfaceWin>();
+ MainPositionTween.SetRecoverToSkillTimer();
WindowCenter.Instance.Open<RunePanel>();
}
void Pet1Button()
{
- WindowCenter.Instance.Close<MainInterfaceWin>();
+ MainPositionTween.SetRecoverToSkillTimer();
WindowCenter.Instance.Open<PetWin>();
}
void SetUp1Btn()
{
- WindowCenter.Instance.Close<MainInterfaceWin>();
+ MainPositionTween.SetRecoverToSkillTimer();
WindowCenter.Instance.Open<SettingUpWin>();
- //DesignDebug.Log("璁剧疆鎸夐挳");
}
void RankingListButton()//鎺掕姒�
{
+ MainPositionTween.SetRecoverToSkillTimer();
WindowCenter.Instance.Open<RankFrameWin>();
- WindowCenter.Instance.Close<MainInterfaceWin>();
}
--
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