From a22abbeb975f2b30c6784f290d91638f861c5bb9 Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期二, 11 六月 2019 14:50:32 +0800
Subject: [PATCH] 7190 主界面功能按钮缩进优化。

---
 System/MainInterfacePanel/LowSettingTip.cs |   31 +++++++++++++++----------------
 1 files changed, 15 insertions(+), 16 deletions(-)

diff --git a/System/MainInterfacePanel/LowSettingTip.cs b/System/MainInterfacePanel/LowSettingTip.cs
index 263ffa2..78eb239 100644
--- a/System/MainInterfacePanel/LowSettingTip.cs
+++ b/System/MainInterfacePanel/LowSettingTip.cs
@@ -40,7 +40,6 @@
             _Synthesis1Btn.onClick.AddListener(Synthesis1Button);
             _Rune1Btn.onClick.AddListener(Rune1Button);
             _Pet1Btn.onClick.AddListener(Pet1Button);
-            //_RealmBtn.onClick.AddListener(OnRealmButton);
             _SetUp1Btn.onClick.AddListener(SetUp1Btn);
             _RankingListBtn.onClick.AddListener(RankingListButton);
             m_BagualuBtn.AddListener(OnClickBagualuBtn);
@@ -67,19 +66,19 @@
 
         void Role1Button()
         {
-
+            MainPositionTween.SetRecoverToSkillTimer();
             ModelCenter.Instance.GetModel<RoleModel>().OpenRolePanel();
-
         }
+
         void OnClickBagualuBtn()
         {
-            WindowCenter.Instance.Close<MainInterfaceWin>();
+            MainPositionTween.SetRecoverToSkillTimer();
             WindowCenter.Instance.Open<AlchemyBaseWin>();
         }
 
         void SkillButton()
         {
-            WindowCenter.Instance.Close<MainInterfaceWin>();
+            MainPositionTween.SetRecoverToSkillTimer();
 
             var skillModel = ModelCenter.Instance.GetModel<SkillModel>();
             var treasureSkillModel = ModelCenter.Instance.GetModel<TreasureSkillModel>();
@@ -106,13 +105,14 @@
 
         void OpenTreasure()
         {
+            MainPositionTween.SetRecoverToSkillTimer();
+
             if (!treasureModel.SatisfyEntranceOpen())
             {
                 treasureModel.DisplayEntranceLimitHint();
                 return;
             }
 
-            WindowCenter.Instance.Close<MainInterfaceWin>();
             if (treasureModel.IsRequireUnlockAnim(TreasureCategory.Human) != 0)
             {
                 treasureModel.currentCategory = TreasureCategory.Human;
@@ -137,57 +137,56 @@
 
         private void GodBeastBtn()
         {
-            WindowCenter.Instance.Close<MainInterfaceWin>();
+            MainPositionTween.SetRecoverToSkillTimer();
             WindowCenter.Instance.Open<DogzWin>();
         }
 
         void Strengthen1Button()
         {
-            WindowCenter.Instance.Close<MainInterfaceWin>();
+            MainPositionTween.SetRecoverToSkillTimer();
             WindowCenter.Instance.Open<EquipFrameWin>(false, EquipFrameWin.GetRedpointFunction());
         }
 
         void OpenEquip()
         {
-            WindowCenter.Instance.Close<MainInterfaceWin>();
+            MainPositionTween.SetRecoverToSkillTimer();
             WindowCenter.Instance.Open<RealmEquipWin>();
         }
 
         void Asuram1Button()
         {
-            WindowCenter.Instance.Close<MainInterfaceWin>();
+            MainPositionTween.SetRecoverToSkillTimer();
             ModelCenter.Instance.GetModel<FairyModel>().GotoFairyWin();
         }
 
         void Synthesis1Button()
         {
-            WindowCenter.Instance.Close<MainInterfaceWin>();
+            MainPositionTween.SetRecoverToSkillTimer();
             WindowCenter.Instance.Open<ComposeWin>();
         }
 
         void Rune1Button()
         {
-            WindowCenter.Instance.Close<MainInterfaceWin>();
+            MainPositionTween.SetRecoverToSkillTimer();
             WindowCenter.Instance.Open<RunePanel>();
         }
 
         void Pet1Button()
         {
-            WindowCenter.Instance.Close<MainInterfaceWin>();
+            MainPositionTween.SetRecoverToSkillTimer();
             WindowCenter.Instance.Open<PetWin>();
         }
 
         void SetUp1Btn()
         {
-            WindowCenter.Instance.Close<MainInterfaceWin>();
+            MainPositionTween.SetRecoverToSkillTimer();
             WindowCenter.Instance.Open<SettingUpWin>();
-            //DesignDebug.Log("璁剧疆鎸夐挳");
         }
 
         void RankingListButton()//鎺掕姒�
         {
+            MainPositionTween.SetRecoverToSkillTimer();
             WindowCenter.Instance.Open<RankFrameWin>();
-            WindowCenter.Instance.Close<MainInterfaceWin>();
         }
 
 

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