From a56b87458cd32bcea06e3fcc8a2d25e295745f10 Mon Sep 17 00:00:00 2001
From: client_Hale <339726288@qq.com>
Date: 星期一, 21 一月 2019 21:34:39 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts

---
 System/KnapSack/Logic/EquipTip.cs |   37 +++++++++++++++++++++++++++++++++++++
 1 files changed, 37 insertions(+), 0 deletions(-)

diff --git a/System/KnapSack/Logic/EquipTip.cs b/System/KnapSack/Logic/EquipTip.cs
index f970bdf..d574063 100644
--- a/System/KnapSack/Logic/EquipTip.cs
+++ b/System/KnapSack/Logic/EquipTip.cs
@@ -94,6 +94,11 @@
         [SerializeField]
         ScrollerController suirAttrCtrl;
 
+        [Header("璇涗粰濂楄")]
+        [SerializeField] GameObject jadeDynastySuitObj;
+        [SerializeField] JadeDynastySuitAttrBeh curJadeDynastySuitAttr;
+        [SerializeField] JadeDynastySuitAttrBeh nextJadeDynastySuitAttr;
+
         [SerializeField] List<GameObject> attrCutLinelist = new List<GameObject>();
         #endregion
 
@@ -235,6 +240,7 @@
             SetWashAttrUI();
             SetGemAttrUI();
             SetSuitAttrUI();
+            SetJadeDynastySuitAttr();
             for (int i = 0; i < attrCutLinelist.Count; i++)
             {
                 if (i == curAttrTypeNum - 1)
@@ -843,6 +849,37 @@
             }
         }
 
+        private void SetJadeDynastySuitAttr()
+        {
+            if (jadeDynastySuitObj == null) return;
+
+            if(itemAttrData.itemConfig.EquipPlace >= (int)RoleEquipType.JadeDynasty_Cloak
+                && itemAttrData.itemConfig.EquipPlace <= (int)RoleEquipType.JadeDynasty_Sword4)
+            {
+                jadeDynastySuitObj.SetActive(true);
+            }
+            else
+            {
+                jadeDynastySuitObj.SetActive(false);
+                return;
+            }
+
+            bool isMaxSuitLv = false;
+            int maxSuitLv = 1;
+            int curSuitLv = itemAttrData.packType == PackType.rptJadeDynastyItem ? maxSuitLv : 0;
+            bool isShowNext = !isMaxSuitLv && itemAttrData.packType == PackType.rptJadeDynastyItem;
+            nextJadeDynastySuitAttr.gameObject.SetActive(isShowNext);
+            if(isShowNext)
+            {
+                curJadeDynastySuitAttr.SetDisplay(curSuitLv);
+                nextJadeDynastySuitAttr.SetDisplay(curSuitLv + 1);
+            }
+            else
+            {
+                curJadeDynastySuitAttr.SetDisplay(curSuitLv);
+            }
+        }
+
         private void SetMidUIHeight(float midHeight)
         {
             scrollRect.enabled = false;

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