From a5836a6245650a367c7c8ee210eda0a71209b4bb Mon Sep 17 00:00:00 2001
From: client_linchunjie <461730578@qq.com>
Date: 星期二, 04 九月 2018 17:00:37 +0800
Subject: [PATCH] 3261【前端】守护上线后加载做防护
---
System/Guard/GuardModel.cs | 10 +++++++++-
1 files changed, 9 insertions(+), 1 deletions(-)
diff --git a/System/Guard/GuardModel.cs b/System/Guard/GuardModel.cs
index cf3ef6b..ff5d02d 100644
--- a/System/Guard/GuardModel.cs
+++ b/System/Guard/GuardModel.cs
@@ -5,7 +5,7 @@
using UnityEngine;
namespace Snxxz.UI
{
- public class GuardModel : Model, IAfterPlayerDataInitialize
+ public class GuardModel : Model, IAfterPlayerDataInitialize, IPlayerLoginOk
{
List<int> fairyLandGuardItems = new List<int>();
@@ -28,6 +28,10 @@
public void OnAfterPlayerDataInitialize()
{
+ }
+
+ public void OnPlayerLoginOk()
+ {
SnxxzGame.Instance.StartCoroutine(Co_LoadGuard());
}
@@ -46,6 +50,10 @@
}
PlayerPackModel _packModel = ModelCenter.Instance.GetModel<PlayerPackModel>();
SinglePackModel _equipModel = _packModel.GetSinglePackModel(PackType.rptEquip);
+ if (_equipModel == null)
+ {
+ yield break;
+ }
var _itemModel = _equipModel.GetItemModelByIndex((int)RoleEquipType.retSpiritAnimal);
if (_itemModel != null && _itemModel.itemInfo != null)
{
--
Gitblit v1.8.0