From a5d73b54f068fc0af414dd4fdb8a1763b2fe19bc Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期一, 11 十一月 2019 18:26:01 +0800
Subject: [PATCH] 0312 boss首杀优化 1. 领取红包显示100灵石,2.已领取奖励打勾可查看物品描述 3.开启界面定位最前未击杀boss

---
 System/OpenServerActivity/BossFirstBloodWin.cs |    3 +++
 1 files changed, 3 insertions(+), 0 deletions(-)

diff --git a/System/OpenServerActivity/BossFirstBloodWin.cs b/System/OpenServerActivity/BossFirstBloodWin.cs
index e672f81..0fa7aed 100644
--- a/System/OpenServerActivity/BossFirstBloodWin.cs
+++ b/System/OpenServerActivity/BossFirstBloodWin.cs
@@ -22,6 +22,7 @@
         [SerializeField] Text m_KillTime;
         [SerializeField] UIEffect m_Effect;
         [SerializeField] Button m_RedPack;
+        [SerializeField] Text m_RedMoney;
         [SerializeField] RedpointBehaviour redPonint;
 
         BossFirstBloodModel model
@@ -298,6 +299,7 @@
             }
             // 绾㈠寘鐘舵��
             var state = model.GetBossKillAwardState(npcID);
+            m_RedMoney.gameObject.SetActive(false);
             if (state == 0)
             {
                 m_RedPack.SetColorful(null, true);
@@ -311,6 +313,7 @@
             else if (state == 2)
             {
                 m_RedPack.SetColorful(null, false);
+                m_RedMoney.gameObject.SetActive(true);
                 m_Effect.Stop();
             }
 

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