From a6914f0740d4fa3a630c2819df4f97fa9a001fa6 Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期五, 21 九月 2018 11:12:05 +0800
Subject: [PATCH] 3335 维护3d角色模型展示类型。
---
System/FairyAu/KingTempleWin.cs | 15 +++++++++++++--
1 files changed, 13 insertions(+), 2 deletions(-)
diff --git a/System/FairyAu/KingTempleWin.cs b/System/FairyAu/KingTempleWin.cs
index 6a61cc1..7ec1ece 100644
--- a/System/FairyAu/KingTempleWin.cs
+++ b/System/FairyAu/KingTempleWin.cs
@@ -82,7 +82,7 @@
protected override void OnPreClose()
{
model.UpdateKingFairyEvent -= UpdateKingFairyEvent;
- UI3DModelExhibition.Instance.StopShowPlayer();
+ UI3DModelExhibition.Instance.StopShow();
}
protected override void OnAfterClose()
@@ -181,7 +181,18 @@
itemData = _leaderData.roleEquipDataDic[RoleEquipType.retWeapon2];
weapon2 = itemData.ItemID;
}
- UI3DModelExhibition.Instance.BeginShowOtherPlayer(m_LeaderMob, _leaderData.rolePropData.Job, clothes, _suitEffect, weapon, wing, weapon2);
+
+ var data = new UI3DModelExhibition.UI3DPlayerExhibitionData
+ {
+ job = _leaderData.rolePropData.Job,
+ clothesId = clothes,
+ suitLevel = _suitEffect,
+ weaponId = weapon,
+ wingsId = wing,
+ secondaryId = weapon2,
+ };
+
+ UI3DModelExhibition.Instance.BeginShowOtherPlayer(m_LeaderMob, data);
m_LeaderNameTxt.text = _leaderData.rolePropData.Name;
m_LeaderRealmImg.gameObject.SetActive(_leaderData.rolePropData.RealmLV > 0);
var _realmCfg = Config.Instance.Get<RealmConfig>(_leaderData.rolePropData.RealmLV);
--
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