From a87120c155c48fa45b20a97c1a58bdbeb77318b7 Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期三, 20 二月 2019 16:54:13 +0800
Subject: [PATCH] 3335 物品相关类型重构
---
Fight/GameActor/GA_Hero.cs | 6 +++---
1 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/Fight/GameActor/GA_Hero.cs b/Fight/GameActor/GA_Hero.cs
index 9200bf0..c679f44 100644
--- a/Fight/GameActor/GA_Hero.cs
+++ b/Fight/GameActor/GA_Hero.cs
@@ -198,7 +198,7 @@
ItemModel _itemModel = null;
// 鍏堝彇寰楄。鏈嶇殑闃舵暟
- _itemModel = _equipModel.GetItemModelByIndex((int)RoleEquipType.Clothes);
+ _itemModel = _equipModel.GetItemByIndex((int)RoleEquipType.Clothes);
if (_itemModel == null)
{
return;
@@ -208,7 +208,7 @@
for (int i = _start; i <= _end; ++i)
{
- _itemModel = _equipModel.GetItemModelByIndex(i);
+ _itemModel = _equipModel.GetItemByIndex(i);
if (_itemModel == null)
{
@@ -621,7 +621,7 @@
SinglePackModel _horsePackModel = _packModel.GetSinglePackModel(PackType.Equip);
if (_horsePackModel != null)
{
- ItemModel _horseItem = _horsePackModel.GetItemModelByIndex((int)RoleEquipType.mount);
+ ItemModel _horseItem = _horsePackModel.GetItemByIndex((int)RoleEquipType.mount);
SwitchHorse((uint)_horseItem.itemId);
}
}
--
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