From a87120c155c48fa45b20a97c1a58bdbeb77318b7 Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期三, 20 二月 2019 16:54:13 +0800
Subject: [PATCH] 3335 物品相关类型重构

---
 Fight/GameActor/GA_Hero.cs |    6 +++---
 1 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/Fight/GameActor/GA_Hero.cs b/Fight/GameActor/GA_Hero.cs
index 9200bf0..c679f44 100644
--- a/Fight/GameActor/GA_Hero.cs
+++ b/Fight/GameActor/GA_Hero.cs
@@ -198,7 +198,7 @@
         ItemModel _itemModel = null;
 
         // 鍏堝彇寰楄。鏈嶇殑闃舵暟
-        _itemModel = _equipModel.GetItemModelByIndex((int)RoleEquipType.Clothes);
+        _itemModel = _equipModel.GetItemByIndex((int)RoleEquipType.Clothes);
         if (_itemModel == null)
         {
             return;
@@ -208,7 +208,7 @@
 
         for (int i = _start; i <= _end; ++i)
         {
-            _itemModel = _equipModel.GetItemModelByIndex(i);
+            _itemModel = _equipModel.GetItemByIndex(i);
 
             if (_itemModel == null)
             {
@@ -621,7 +621,7 @@
             SinglePackModel _horsePackModel = _packModel.GetSinglePackModel(PackType.Equip);
             if (_horsePackModel != null)
             {
-                ItemModel _horseItem = _horsePackModel.GetItemModelByIndex((int)RoleEquipType.mount);
+                ItemModel _horseItem = _horsePackModel.GetItemByIndex((int)RoleEquipType.mount);
                 SwitchHorse((uint)_horseItem.itemId);
             }
         }

--
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