From a8a3993df9c2c8b60107fe090c6ed93fc670c43c Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期四, 30 八月 2018 10:57:44 +0800
Subject: [PATCH] 2391 【前端】游戏性能优化
---
UI/Common/UI3DModelFactory.cs | 8 ++++----
1 files changed, 4 insertions(+), 4 deletions(-)
diff --git a/UI/Common/UI3DModelFactory.cs b/UI/Common/UI3DModelFactory.cs
index 425916d..2a2d348 100644
--- a/UI/Common/UI3DModelFactory.cs
+++ b/UI/Common/UI3DModelFactory.cs
@@ -134,7 +134,7 @@
public static GameObject LoadUIHorse(int id)
{
- var prefab = InstanceResourcesLoader.LoadModelRes(id);
+ var prefab = InstanceResourcesLoader.LoadModelRes(id, true);
if (prefab == null)
{
return null;
@@ -156,7 +156,7 @@
public static void ReleaseUIHourse(int id, GameObject model)
{
- var prefab = InstanceResourcesLoader.LoadModelRes(id);
+ var prefab = InstanceResourcesLoader.LoadModelRes(id, true);
var pool = GameObjectPoolManager.Instance.RequestPool(prefab);
var animator = model.GetComponent<Animator>();
@@ -282,7 +282,7 @@
public static GameObject LoadUIWing(int _id)
{
- var prefab = InstanceResourcesLoader.LoadModelRes(_id);
+ var prefab = InstanceResourcesLoader.LoadModelRes(_id, true);
if (prefab == null)
{
return null;
@@ -300,7 +300,7 @@
public static void ReleaseUIWing(int _id, GameObject _model)
{
- var prefab = InstanceResourcesLoader.LoadModelRes(_id);
+ var prefab = InstanceResourcesLoader.LoadModelRes(_id, true);
var pool = GameObjectPoolManager.Instance.RequestPool(prefab);
var animator = _model.GetComponent<Animator>();
if (animator != null)
--
Gitblit v1.8.0