From a8a3993df9c2c8b60107fe090c6ed93fc670c43c Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期四, 30 八月 2018 10:57:44 +0800
Subject: [PATCH] 2391 【前端】游戏性能优化

---
 UI/Common/UI3DModelFactory.cs |    8 ++++----
 1 files changed, 4 insertions(+), 4 deletions(-)

diff --git a/UI/Common/UI3DModelFactory.cs b/UI/Common/UI3DModelFactory.cs
index 425916d..2a2d348 100644
--- a/UI/Common/UI3DModelFactory.cs
+++ b/UI/Common/UI3DModelFactory.cs
@@ -134,7 +134,7 @@
 
     public static GameObject LoadUIHorse(int id)
     {
-        var prefab = InstanceResourcesLoader.LoadModelRes(id);
+        var prefab = InstanceResourcesLoader.LoadModelRes(id, true);
         if (prefab == null)
         {
             return null;
@@ -156,7 +156,7 @@
 
     public static void ReleaseUIHourse(int id, GameObject model)
     {
-        var prefab = InstanceResourcesLoader.LoadModelRes(id);
+        var prefab = InstanceResourcesLoader.LoadModelRes(id, true);
         var pool = GameObjectPoolManager.Instance.RequestPool(prefab);
 
         var animator = model.GetComponent<Animator>();
@@ -282,7 +282,7 @@
 
     public static GameObject LoadUIWing(int _id)
     {
-        var prefab = InstanceResourcesLoader.LoadModelRes(_id);
+        var prefab = InstanceResourcesLoader.LoadModelRes(_id, true);
         if (prefab == null)
         {
             return null;
@@ -300,7 +300,7 @@
 
     public static void ReleaseUIWing(int _id, GameObject _model)
     {
-        var prefab = InstanceResourcesLoader.LoadModelRes(_id);
+        var prefab = InstanceResourcesLoader.LoadModelRes(_id, true);
         var pool = GameObjectPoolManager.Instance.RequestPool(prefab);
         var animator = _model.GetComponent<Animator>();
         if (animator != null)

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