From a9888da251d3ce142dc98c6e9ab519ef37007250 Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期四, 11 四月 2019 17:00:54 +0800
Subject: [PATCH] 6481 【前端】【2.0】创角修改

---
 UI/Common/UI3DModelFactory.cs |   55 -------------------------------------------------------
 1 files changed, 0 insertions(+), 55 deletions(-)

diff --git a/UI/Common/UI3DModelFactory.cs b/UI/Common/UI3DModelFactory.cs
index 44ec9d6..66bd059 100644
--- a/UI/Common/UI3DModelFactory.cs
+++ b/UI/Common/UI3DModelFactory.cs
@@ -1,67 +1,12 @@
 锘縰sing UnityEngine;
-
 using System.Collections.Generic;
 using System;
 
 public class UI3DModelFactory
 {
-
     static UI3DModelFactory()
     {
         GlobalTimeEvent.Instance.minuteEvent += OnPerMinute;
-    }
-
-    static Dictionary<int, GameObject> jobModels = new Dictionary<int, GameObject>();
-
-    public static void LoadCreateRole(int job, Action<bool, UnityEngine.Object> _callBack)
-    {
-        if (jobModels.ContainsKey(job))
-        {
-            if (_callBack != null)
-            {
-                _callBack(true, jobModels[job]);
-            }
-
-            return;
-        }
-
-        Action<bool, UnityEngine.Object> assetCallBack = (bool _ok, UnityEngine.Object _asset) =>
-        {
-            GameObject instance = null;
-            if (_ok)
-            {
-                instance = GameObject.Instantiate(_asset) as GameObject;
-                if (instance != null)
-                {
-                    jobModels[job] = instance;
-                }
-            }
-
-            if (_callBack != null)
-            {
-                _callBack(_ok && instance != null, instance);
-            }
-        };
-
-        InstanceResourcesLoader.LoadCreateRole(job, assetCallBack);
-    }
-
-    public static void ReleaseCreateRole(int job)
-    {
-        if (jobModels.ContainsKey(job))
-        {
-            jobModels[job].gameObject.SetActive(false);
-        }
-    }
-
-    public static void ClearCreateRole()
-    {
-        jobModels.Clear();
-
-        if (!AssetSource.mobFromEditor)
-        {
-            AssetBundleUtility.Instance.UnloadAssetBundle("mob/createrole", true, false);
-        }
     }
 
     public static GameObject LoadUINPC(int id)

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