From ac471b9b80609018f1ee833982a6fae74967a72c Mon Sep 17 00:00:00 2001
From: client_Hale <339726288@qq.com>
Date: 星期五, 12 四月 2019 21:35:57 +0800
Subject: [PATCH] 382 修正是否可以释放技能状态逻辑

---
 Fight/Actor/Status/Status_Base.cs |    3 ++-
 Fight/Actor/Status/StatusMgr.cs   |    3 ++-
 2 files changed, 4 insertions(+), 2 deletions(-)

diff --git a/Fight/Actor/Status/StatusMgr.cs b/Fight/Actor/Status/StatusMgr.cs
index 904b64b..cf9f470 100644
--- a/Fight/Actor/Status/StatusMgr.cs
+++ b/Fight/Actor/Status/StatusMgr.cs
@@ -175,7 +175,8 @@
             for (int i = 0; i < _list.Count; ++i)
             {
                 _skillInfo = SkillHelper.Instance.Get(_list[i].h0605.SkillID);
-                if ((_skillInfo.config.ClientSkillSeriesLimit & 2) != 0)
+                if (_skillInfo.config.ClientSkillSeriesLimit == 0
+                 || (_skillInfo.config.ClientSkillSeriesLimit & 2) == 0)
                 {
                     return true;
                 }
diff --git a/Fight/Actor/Status/Status_Base.cs b/Fight/Actor/Status/Status_Base.cs
index db1eaed..fa15e82 100644
--- a/Fight/Actor/Status/Status_Base.cs
+++ b/Fight/Actor/Status/Status_Base.cs
@@ -205,6 +205,7 @@
 
     public bool CanUseSkill()
     {
-        return (m_SkillConfig.ClientSkillSeriesLimit & 2) != 0;
+        return m_SkillConfig.ClientSkillSeriesLimit == 0
+           || (m_SkillConfig.ClientSkillSeriesLimit & 2) == 0;
     }
 }

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