From ad3f66509d2e61d8dc6630558153b71b774df20c Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 21 二月 2025 01:40:56 +0800
Subject: [PATCH] 0312 10349 【越南】【英文】【BT】【砍树】跨服竞技场优化 - 第一版

---
 LogicProject/System/CrossServerQualifying/CrossServerQualifyingModel.cs |   21 +++++++++------------
 1 files changed, 9 insertions(+), 12 deletions(-)

diff --git a/LogicProject/System/CrossServerQualifying/CrossServerQualifyingModel.cs b/LogicProject/System/CrossServerQualifying/CrossServerQualifyingModel.cs
index 0036d9c..1159560 100644
--- a/LogicProject/System/CrossServerQualifying/CrossServerQualifyingModel.cs
+++ b/LogicProject/System/CrossServerQualifying/CrossServerQualifyingModel.cs
@@ -404,9 +404,9 @@
         var otherPlayerInfo = fightersInfo[otherPlayerID];
 
         var package = new HC001_tagGCCrossRealmPKMatchOK();
-        package.RoomID = 1001;
-        package.PlayerName = PlayerDatas.Instance.baseData.PlayerName;
-        package.Number = (byte)pos;
+        //package.RoomID = 1001;
+        //package.PlayerName = PlayerDatas.Instance.baseData.PlayerName;
+        //package.Number = (byte)pos;
 
         var opponent = new HC001_tagGCCrossRealmPKMatchOK.tagGCCrossRealmPKMatchPlayer();
         opponent.Job = otherPlayerInfo.Job;
@@ -415,17 +415,14 @@
 
         opponent.LV = otherPlayerInfo.LV;
         //寰呰繘鍏ユ父鎴忓埛鏂板鏂硅閲�
-        opponent.MaxProDef = 100;
-        opponent.MaxHP = 100;
-        opponent.MaxHPEx = 0;
+        //opponent.MaxProDef = 100;
+        //opponent.MaxHP = 100;
+        //opponent.MaxHPEx = 0;
         package.MatchPlayer = new HC001_tagGCCrossRealmPKMatchOK.tagGCCrossRealmPKMatchPlayer[] { opponent };
 
-        CrossServerLogin.Instance.UpdateCrossServerOneVsOneData(package, false);
-        CrossServerLogin.Instance.SetWaitForLoginCrossServerState(false);
-
-        var sendInfo = new CC105_tagCMEnterCrossServer();
-        sendInfo.DataMapID = DATA_MAPID;
-        GameNetSystem.Instance.SendInfo(sendInfo);
+        //var sendInfo = new CC105_tagCMEnterCrossServer();
+        //sendInfo.DataMapID = DATA_MAPID;
+        //GameNetSystem.Instance.SendInfo(sendInfo);
 
         return;
     }

--
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