From ae24f8b1fdd1abf18e3575ddb7004706d852f22e Mon Sep 17 00:00:00 2001
From: client_Zxw <826696702@qq.com>
Date: 星期四, 13 九月 2018 21:35:06 +0800
Subject: [PATCH] 3488 【前端】【1.0.15】【1.1.0】功能预告优化

---
 System/MainInterfacePanel/FeatureNoticeModel.cs |   18 ++++++++++--------
 1 files changed, 10 insertions(+), 8 deletions(-)

diff --git a/System/MainInterfacePanel/FeatureNoticeModel.cs b/System/MainInterfacePanel/FeatureNoticeModel.cs
index 5131313..acd196f 100644
--- a/System/MainInterfacePanel/FeatureNoticeModel.cs
+++ b/System/MainInterfacePanel/FeatureNoticeModel.cs
@@ -26,7 +26,7 @@
 
     public void OnBeforePlayerDataInitialize()
     {
-       
+
     }
 
     public void OnPlayerLoginOk()
@@ -42,11 +42,11 @@
         treasureModel.treasureStageUpEvent += treasureStageUpEvent;
     }
 
-   
+
 
     public override void UnInit()
     {
-       
+
     }
     private void treasureStageUpEvent(int obj)
     {
@@ -147,7 +147,7 @@
             {
                 return;
             }
-            if (PlayerDatas.Instance.baseData.LV>= functionForecastConfig.RedPointLV)
+            if (PlayerDatas.Instance.baseData.LV >= functionForecastConfig.RedPointLV)
             {
                 RedPointChange = true;
                 IsRedPoint = true;
@@ -164,10 +164,10 @@
         }
     }
     TreasureModel treasureModel { get { return ModelCenter.Instance.GetModel<TreasureModel>(); } }
-    private void MagicWeapon(int fabaoID,int funcID)
+    private void MagicWeapon(int fabaoID, int funcID)
     {
         var functionForecastConfig = Config.Instance.Get<FunctionForecastConfig>(funcID);
-        if (functionForecastConfig.RedPointLV >0)//鏍规嵁濉殑绛夌骇鏉�
+        if (functionForecastConfig.RedPointLV > 0)//鏍规嵁濉殑绛夌骇鏉�
         {
             if (PlayerDatas.Instance.baseData.LV >= functionForecastConfig.RedPointLV)
             {
@@ -202,7 +202,7 @@
             }
             if (treasure.stage == funcStage - 1 || funcStage == 0)
             {
-                float exp = ((float)treasure.exp / treasure.treasureStages[funcStage].exp)*100;
+                float exp = ((float)treasure.exp / treasure.treasureStages[funcStage].exp) * 100;
                 if (functionForecastConfig.RedPointPercentage > -1)
                 {
                     if (exp >= functionForecastConfig.RedPointPercentage)
@@ -227,7 +227,9 @@
     {
         var inDungeon = IsDungeon();
         var IsOpenMaininterface = WindowCenter.Instance.CheckOpen<MainInterfaceWin>();
-        if (NewBieCenter.Instance.inGuiding || ModelCenter.Instance.GetModel<TreasureModel>().newGotShowing || inDungeon || !IsOpenMaininterface)
+        var treasureModel = ModelCenter.Instance.GetModel<TreasureModel>();
+        if (NewBieCenter.Instance.inGuiding || treasureModel.newGotShowing || inDungeon || !IsOpenMaininterface
+            || treasureModel.treasureStageUpShow || WindowCenter.Instance.ExitAnyFullScreenOrMaskWin())
         {
             return;
         }

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