From b3792c947f7b0a542cddca96fad46eb5059c485d Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期四, 08 十一月 2018 14:09:12 +0800
Subject: [PATCH] 3335 修改shader预热代码。
---
Core/ResModule/AssetBundle/AssetBundleUtility.cs | 19 +++++++++++++++++++
1 files changed, 19 insertions(+), 0 deletions(-)
diff --git a/Core/ResModule/AssetBundle/AssetBundleUtility.cs b/Core/ResModule/AssetBundle/AssetBundleUtility.cs
index 559f1b9..e35f165 100644
--- a/Core/ResModule/AssetBundle/AssetBundleUtility.cs
+++ b/Core/ResModule/AssetBundle/AssetBundleUtility.cs
@@ -297,7 +297,26 @@
#endif
Sync_LoadAssetBundle(assetBundleName);
+ }
+ public void Sync_LoadAllAssets(string assetBundleName)
+ {
+ if (JudgeExistAssetBundle(assetBundleName))
+ {
+ return;
+ }
+
+#if UNITY_5
+ assetBundleName = assetBundleName.ToLower();
+#endif
+
+ Sync_LoadAssetBundle(assetBundleName);
+
+ if (m_AssetBundleDict.ContainsKey(assetBundleName))
+ {
+ var assetBundle = m_AssetBundleDict[assetBundleName];
+ assetBundle.LoadAllAssets();
+ }
}
public UnityEngine.Object Sync_LoadAsset(AssetInfo assetInfo, Type _type = null)
--
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