From b4d5a32a7cc9035bb1efa29ad062cd2bd70ad898 Mon Sep 17 00:00:00 2001
From: client_Zxw <826696702@qq.com>
Date: 星期二, 04 九月 2018 16:15:14 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts

---
 System/FindPrecious/FindPreciousBossBriefInfoBehaviour.cs |   19 +++++++++++--------
 1 files changed, 11 insertions(+), 8 deletions(-)

diff --git a/System/FindPrecious/FindPreciousBossBriefInfoBehaviour.cs b/System/FindPrecious/FindPreciousBossBriefInfoBehaviour.cs
index df5c0ba..732b3f8 100644
--- a/System/FindPrecious/FindPreciousBossBriefInfoBehaviour.cs
+++ b/System/FindPrecious/FindPreciousBossBriefInfoBehaviour.cs
@@ -83,7 +83,7 @@
             findPreciousModel.bossInfoUpdateEvent -= OnBossInfoUpdate;
         }
 
-        protected void DrawBossBaseInfo(string _icon, string _name, int _level, int _realm)
+        protected virtual void DrawBossBaseInfo(string _icon, string _name, int _level, int _realm)
         {
             m_Portrait.SetSprite(_icon);
             m_Portrait.SetNativeSize();
@@ -134,7 +134,7 @@
             m_Portrait.material = isGray ? m_GrayMaterial : m_NormalMaterial;
         }
 
-        protected void UpdateBossRebornCoolDown(bool _isUnLocked)
+        protected virtual void UpdateBossRebornCoolDown(bool _isUnLocked)
         {
             if (_isUnLocked)
             {
@@ -224,13 +224,16 @@
                 }
             }
 
-            if (isRebornRightNow && !m_RefreshAtOnce.gameObject.activeInHierarchy)
+            if (m_RefreshAtOnce != null)
             {
-                m_RefreshAtOnce.gameObject.SetActive(true);
-            }
-            else if (!isRebornRightNow && m_RefreshAtOnce.gameObject.activeInHierarchy)
-            {
-                m_RefreshAtOnce.gameObject.SetActive(false);
+                if (isRebornRightNow && !m_RefreshAtOnce.gameObject.activeInHierarchy)
+                {
+                    m_RefreshAtOnce.gameObject.SetActive(true);
+                }
+                else if (!isRebornRightNow && m_RefreshAtOnce.gameObject.activeInHierarchy)
+                {
+                    m_RefreshAtOnce.gameObject.SetActive(false);
+                }
             }
         }
 

--
Gitblit v1.8.0