From b4d5a32a7cc9035bb1efa29ad062cd2bd70ad898 Mon Sep 17 00:00:00 2001
From: client_Zxw <826696702@qq.com>
Date: 星期二, 04 九月 2018 16:15:14 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
---
UI/Common/UI3DShowHero.cs | 34 +++++++++++++++++-----------------
1 files changed, 17 insertions(+), 17 deletions(-)
diff --git a/UI/Common/UI3DShowHero.cs b/UI/Common/UI3DShowHero.cs
index 3837d50..33738ec 100644
--- a/UI/Common/UI3DShowHero.cs
+++ b/UI/Common/UI3DShowHero.cs
@@ -48,7 +48,7 @@
if (weaponId != 0)
{
- prefab = InstanceResourcesLoader.LoadModelRes(weaponId);
+ prefab = InstanceResourcesLoader.LoadModelRes(weaponId, true);
if (prefab)
{
pool = GameObjectPoolManager.Instance.RequestPool(prefab);
@@ -59,7 +59,7 @@
if (secondaryId != 0)
{
- prefab = InstanceResourcesLoader.LoadModelRes(secondaryId);
+ prefab = InstanceResourcesLoader.LoadModelRes(secondaryId, true);
if (prefab)
{
if (secondaryModel)
@@ -74,7 +74,7 @@
if (wingsId != 0)
{
- prefab = InstanceResourcesLoader.LoadModelRes(wingsId);
+ prefab = InstanceResourcesLoader.LoadModelRes(wingsId, true);
if (prefab)
{
pool = GameObjectPoolManager.Instance.RequestPool(prefab);
@@ -86,7 +86,7 @@
if (clothesId != 0)
{
- prefab = InstanceResourcesLoader.LoadModelRes(clothesId);
+ prefab = InstanceResourcesLoader.LoadModelRes(clothesId, true);
if (prefab)
{
pool = GameObjectPoolManager.Instance.RequestPool(prefab);
@@ -137,7 +137,7 @@
if (weaponModel)
{
- GameObject prefab = InstanceResourcesLoader.LoadModelRes(weaponId);
+ GameObject prefab = InstanceResourcesLoader.LoadModelRes(weaponId, true);
if (prefab)
{
GameObjectPoolManager.Instance.ReleaseGameObject(prefab, weaponModel);
@@ -177,7 +177,7 @@
UnloadClothes();
}
- var _prefab = InstanceResourcesLoader.LoadModelRes(newClothes);
+ var _prefab = InstanceResourcesLoader.LoadModelRes(newClothes, true);
if (!_prefab)
{
newClothes = config.BaseEquip[0];
@@ -212,7 +212,7 @@
private void LoadClothes(int resID)
{
- var prefab = InstanceResourcesLoader.LoadModelRes(resID);
+ var prefab = InstanceResourcesLoader.LoadModelRes(resID, true);
if (prefab)
{
var pool = GameObjectPoolManager.Instance.RequestPool(prefab);
@@ -247,7 +247,7 @@
return;
}
- var prefab = InstanceResourcesLoader.LoadModelRes(clothesId);
+ var prefab = InstanceResourcesLoader.LoadModelRes(clothesId, true);
var pool = GameObjectPoolManager.Instance.RequestPool(prefab);
pool.Release(clothesModel);
clothesModel = null;
@@ -289,18 +289,18 @@
if (oldWeapon != 0)
{
- prefab = InstanceResourcesLoader.LoadModelRes(oldWeapon);
+ prefab = InstanceResourcesLoader.LoadModelRes(oldWeapon, true);
pool = GameObjectPoolManager.Instance.RequestPool(prefab);
pool.Release(weaponModel);
weaponModel = null;
}
- prefab = InstanceResourcesLoader.LoadModelRes(newWeapon);
+ prefab = InstanceResourcesLoader.LoadModelRes(newWeapon, true);
if (!prefab)
{
newWeapon = config.BaseEquip[1];
- prefab = InstanceResourcesLoader.LoadModelRes(newWeapon);
+ prefab = InstanceResourcesLoader.LoadModelRes(newWeapon, true);
}
if (prefab)
@@ -345,7 +345,7 @@
if (oldSecondary != 0)
{
- prefab = InstanceResourcesLoader.LoadModelRes(oldSecondary);
+ prefab = InstanceResourcesLoader.LoadModelRes(oldSecondary, true);
pool = GameObjectPoolManager.Instance.RequestPool(prefab);
pool.Release(secondaryModel);
secondaryModel = null;
@@ -353,11 +353,11 @@
if (newSecondary != 0)
{
- prefab = InstanceResourcesLoader.LoadModelRes(newSecondary);
+ prefab = InstanceResourcesLoader.LoadModelRes(newSecondary, true);
if (!prefab)
{
newSecondary = config.BaseEquip[2];
- prefab = InstanceResourcesLoader.LoadModelRes(newSecondary);
+ prefab = InstanceResourcesLoader.LoadModelRes(newSecondary, true);
}
if (prefab)
@@ -395,7 +395,7 @@
if (oldWings != 0)
{
- prefab = InstanceResourcesLoader.LoadModelRes(oldWings);
+ prefab = InstanceResourcesLoader.LoadModelRes(oldWings, true);
pool = GameObjectPoolManager.Instance.RequestPool(prefab);
pool.Release(wingsModel);
wingsModel = null;
@@ -403,12 +403,12 @@
if (newWings != 0)
{
- prefab = InstanceResourcesLoader.LoadModelRes(newWings);
+ prefab = InstanceResourcesLoader.LoadModelRes(newWings, true);
if (!prefab)
{
newWings = config.BaseEquip[3];
- prefab = InstanceResourcesLoader.LoadModelRes(newWings);
+ prefab = InstanceResourcesLoader.LoadModelRes(newWings, true);
}
if (prefab)
--
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