From b6735582e363afc85b56c1d2e56782c03d7879c0 Mon Sep 17 00:00:00 2001
From: client_linchunjie <461730578@qq.com>
Date: 星期一, 10 九月 2018 15:49:02 +0800
Subject: [PATCH] 3376【主干】法宝之魂的解锁条件由境界改为等级
---
System/Treasure/TreasureSoulBehaviour.cs | 7 +++----
1 files changed, 3 insertions(+), 4 deletions(-)
diff --git a/System/Treasure/TreasureSoulBehaviour.cs b/System/Treasure/TreasureSoulBehaviour.cs
index 9d60fb5..a4ac8e6 100644
--- a/System/Treasure/TreasureSoulBehaviour.cs
+++ b/System/Treasure/TreasureSoulBehaviour.cs
@@ -51,7 +51,7 @@
private void AchievementCompletedEvent(int _id)
{
int achievementId = 0;
- if (model.TryGetRealmAchievement(treasureSoulId, out achievementId))
+ if (model.TryGetLockAchievement(treasureSoulId, out achievementId))
{
if (achievementId == _id)
{
@@ -90,7 +90,7 @@
{
int achievementId = 0;
bool unlock = true;
- if (model.TryGetRealmAchievement(treasureSoulId, out achievementId))
+ if (model.TryGetLockAchievement(treasureSoulId, out achievementId))
{
Achievement achievement;
if (achievementModel.TryGetAchievement(achievementId, out achievement))
@@ -105,8 +105,7 @@
else
{
var successConfig = Config.Instance.Get<SuccessConfig>(achievementId);
- var realmConfig = Config.Instance.Get<RealmConfig>(successConfig.NeedCnt);
- m_SoulState.text = Language.Get("TreasureSoulRealm", realmConfig.Img);
+ m_SoulState.text = Language.Get("TreasureSoulRealm", successConfig.NeedCnt);
}
}
}
--
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