From b6735582e363afc85b56c1d2e56782c03d7879c0 Mon Sep 17 00:00:00 2001
From: client_linchunjie <461730578@qq.com>
Date: 星期一, 10 九月 2018 15:49:02 +0800
Subject: [PATCH] 3376【主干】法宝之魂的解锁条件由境界改为等级

---
 System/Treasure/TreasureSoulBehaviour.cs |    7 +++----
 1 files changed, 3 insertions(+), 4 deletions(-)

diff --git a/System/Treasure/TreasureSoulBehaviour.cs b/System/Treasure/TreasureSoulBehaviour.cs
index 9d60fb5..a4ac8e6 100644
--- a/System/Treasure/TreasureSoulBehaviour.cs
+++ b/System/Treasure/TreasureSoulBehaviour.cs
@@ -51,7 +51,7 @@
         private void AchievementCompletedEvent(int _id)
         {
             int achievementId = 0;
-            if (model.TryGetRealmAchievement(treasureSoulId, out achievementId))
+            if (model.TryGetLockAchievement(treasureSoulId, out achievementId))
             {
                 if (achievementId == _id)
                 {
@@ -90,7 +90,7 @@
                 {
                     int achievementId = 0;
                     bool unlock = true;
-                    if (model.TryGetRealmAchievement(treasureSoulId, out achievementId))
+                    if (model.TryGetLockAchievement(treasureSoulId, out achievementId))
                     {
                         Achievement achievement;
                         if (achievementModel.TryGetAchievement(achievementId, out achievement))
@@ -105,8 +105,7 @@
                     else
                     {
                         var successConfig = Config.Instance.Get<SuccessConfig>(achievementId);
-                        var realmConfig = Config.Instance.Get<RealmConfig>(successConfig.NeedCnt);
-                        m_SoulState.text = Language.Get("TreasureSoulRealm", realmConfig.Img);
+                        m_SoulState.text = Language.Get("TreasureSoulRealm", successConfig.NeedCnt);
                     }
                 }
             }

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