From b6735582e363afc85b56c1d2e56782c03d7879c0 Mon Sep 17 00:00:00 2001
From: client_linchunjie <461730578@qq.com>
Date: 星期一, 10 九月 2018 15:49:02 +0800
Subject: [PATCH] 3376【主干】法宝之魂的解锁条件由境界改为等级

---
 System/Treasure/TreasureSoulModel.cs |    9 +++++----
 1 files changed, 5 insertions(+), 4 deletions(-)

diff --git a/System/Treasure/TreasureSoulModel.cs b/System/Treasure/TreasureSoulModel.cs
index 92f7671..4747070 100644
--- a/System/Treasure/TreasureSoulModel.cs
+++ b/System/Treasure/TreasureSoulModel.cs
@@ -101,7 +101,7 @@
             return treasureSouls;
         }
 
-        public bool TryGetRealmAchievement(int _id,out int achievementId)
+        public bool TryGetLockAchievement(int _id,out int achievementId)
         {
             achievementId = 0;
             List<int> list;
@@ -110,7 +110,7 @@
                 for (int i = 0; i < list.Count; i++)
                 {
                     var config = Config.Instance.Get<SuccessConfig>(list[i]);
-                    if (config != null && config.Type == 50)
+                    if (config != null && config.Type == 1)
                     {
                         achievementId = list[i];
                         return true;
@@ -125,7 +125,7 @@
             return soulAchievements.TryGetValue(_id, out list);
         }
 
-        public bool IsCompleteRealmAchievement(int _id)
+        public bool IsCompleteLockAchievement(int _id)
         {
             TreasureSpecialData special;
             if (TryGetTreasureSoul(_id, out special))
@@ -135,7 +135,7 @@
                     return true;
                 }
                 int achievementId;
-                if (TryGetRealmAchievement(_id, out achievementId))
+                if (TryGetLockAchievement(_id, out achievementId))
                 {
                     Achievement achievement;
                     return achievementModel.TryGetAchievement(achievementId, out achievement) && achievement.completed;
@@ -267,6 +267,7 @@
                         treasureSoulEvent((int)_data.PriID);
                     }
                     UpdateAchievementRedpoint((int)_data.PriID);
+                    UpdateRedpoint((int)_data.PriID);
                     continue;
                 }
 

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