From b7384369b56057a8df3047cbc120ca7e1cba5e8a Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期三, 22 八月 2018 16:34:33 +0800
Subject: [PATCH] 1621 IOS分包资源下载弹框,点击暂停游戏崩溃

---
 Core/GameEngine/Login/Launch.cs |   10 +++++-----
 1 files changed, 5 insertions(+), 5 deletions(-)

diff --git a/Core/GameEngine/Login/Launch.cs b/Core/GameEngine/Login/Launch.cs
index d7f5ae3..b1b9c9a 100644
--- a/Core/GameEngine/Login/Launch.cs
+++ b/Core/GameEngine/Login/Launch.cs
@@ -113,7 +113,7 @@
                     while (!SDKUtility.Instance.AssetCopyFinished)
                     {
                         timer += Time.deltaTime;
-                        progress = Mathf.Clamp(progressBuf + timer / duration * 0.5f, progressBuf, progressBuf + 0.5f);
+                        progress = Mathf.Clamp(progressBuf + timer / duration * 0.3f, progressBuf, progressBuf + 0.3f);
                         yield return null;
                     }
                 }
@@ -168,7 +168,7 @@
                         }
                         finally
                         {
-                            progress = Mathf.Clamp(progressBuf + ((float)index / count) * 0.5f, progressBuf, progressBuf + 0.5f);
+                            progress = Mathf.Clamp(progressBuf + ((float)index / count) * 0.3f, progressBuf, progressBuf + 0.3f);
                         }
 
                         yield return null;
@@ -220,7 +220,7 @@
                 while (!AssetVersionUtility.checkAssetCompleted)
                 {
                     timer += Time.deltaTime;
-                    progress = Mathf.Clamp(progressBuf + timer / duration * 0.4f, progressBuf, progressBuf + 0.4f);
+                    progress = Mathf.Clamp(progressBuf + timer / duration * 0.3f, progressBuf, progressBuf + 0.3f);
                     yield return null;
                 }
 
@@ -252,9 +252,9 @@
 
         progressBuf = progress;
         while (!LaunchPostProcess.Instance.completed
-            && LaunchPostProcess.Instance.progress < (Application.platform == RuntimePlatform.WindowsEditor ? 1f : 0.6f))
+            && LaunchPostProcess.Instance.progress < (Application.platform == RuntimePlatform.WindowsEditor ? 1f : 0.8f))
         {
-            progress = Mathf.Clamp(progressBuf + LaunchPostProcess.Instance.progress * 1.67f, progressBuf, 1f);
+            progress = Mathf.Clamp(progressBuf + LaunchPostProcess.Instance.progress * 1.25f, progressBuf, 1f);
             yield return null;
         }
 

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