From b9d3eab54318ee83a95980bd1e5f5a9feb52b9ae Mon Sep 17 00:00:00 2001
From: xingchen Qiu <843224210@qq.com>
Date: 星期三, 10 四月 2019 15:55:07 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts

---
 Core/GameEngine/Model/Config/JobSetupConfig.cs |  290 +++++++++++++++++++++++++++++----------------------------
 1 files changed, 149 insertions(+), 141 deletions(-)

diff --git a/Core/GameEngine/Model/Config/JobSetupConfig.cs b/Core/GameEngine/Model/Config/JobSetupConfig.cs
index 85783d3..476f06f 100644
--- a/Core/GameEngine/Model/Config/JobSetupConfig.cs
+++ b/Core/GameEngine/Model/Config/JobSetupConfig.cs
@@ -1,6 +1,6 @@
 锘�//--------------------------------------------------------
 //    [Author]:           Fish
-//    [  Date ]:           Thursday, February 14, 2019
+//    [  Date ]:           Wednesday, April 10, 2019
 //--------------------------------------------------------
 
 using System.Collections.Generic;
@@ -14,30 +14,31 @@
 {
 
     public readonly int Job;
-	public readonly int[] BaseEquip;
-	public readonly int[] ComAtkIdList;
-	public readonly int[] StopAction;
-	public readonly int[] CanStopSkillList;
-	public readonly string CanBeStopSkillList;
-	public readonly int RushMinDist;
-	public readonly int RushMaxDist;
-	public readonly int RushSpeed;
-	public readonly int RushInterval;
-	public readonly int RushAnimatorSpeed;
-	public readonly int RushTargetType;
-	public readonly int ShadowLastTime;
-	public readonly int ShadowCreateInterval;
-	public readonly int SearchEnemyDist;
-	public readonly int MaxSwitchTargetDist;
-	public readonly int[] HangupSkillList;
-	public readonly string DungeonSkillList;
-	public readonly string OffLineSkillList;
-	public readonly int HpPerUseSkill;
-	public readonly int[] HpSkillList;
-	public readonly int[] GainSkillList;
-	public readonly int MoveLimitDist;
+    public readonly int[] BaseEquip;
+    public readonly int[] ComAtkIdList;
+    public readonly int[] StopAction;
+    public readonly int[] CanStopSkillList;
+    public readonly string CanBeStopSkillList;
+    public readonly int RushMinDist;
+    public readonly int RushMaxDist;
+    public readonly int RushSpeed;
+    public readonly int RushInterval;
+    public readonly int RushAnimatorSpeed;
+    public readonly int RushTargetType;
+    public readonly int ShadowLastTime;
+    public readonly int ShadowCreateInterval;
+    public readonly int SearchEnemyDist;
+    public readonly int MaxSwitchTargetDist;
+    public readonly int[] HangupSkillList;
+    public readonly string DungeonSkillList;
+    public readonly string OffLineSkillList;
+    public readonly int HpPerUseSkill;
+    public readonly int[] HpSkillList;
+    public readonly int[] GainSkillList;
+    public readonly int MoveLimitDist;
+    public readonly int[] RollBreakSkillList;
 
-	public JobSetupConfig()
+    public JobSetupConfig()
     {
     }
 
@@ -47,86 +48,93 @@
         {
             var tables = input.Split('\t');
 
-            int.TryParse(tables[0],out Job); 
+            int.TryParse(tables[0], out Job);
 
-			string[] BaseEquipStringArray = tables[1].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
-			BaseEquip = new int[BaseEquipStringArray.Length];
-			for (int i=0;i<BaseEquipStringArray.Length;i++)
-			{
-				 int.TryParse(BaseEquipStringArray[i],out BaseEquip[i]);
-			}
+            string[] BaseEquipStringArray = tables[1].Trim().Split(StringUtility.splitSeparator, StringSplitOptions.RemoveEmptyEntries);
+            BaseEquip = new int[BaseEquipStringArray.Length];
+            for (int i = 0; i < BaseEquipStringArray.Length; i++)
+            {
+                int.TryParse(BaseEquipStringArray[i], out BaseEquip[i]);
+            }
 
-			string[] ComAtkIdListStringArray = tables[2].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
-			ComAtkIdList = new int[ComAtkIdListStringArray.Length];
-			for (int i=0;i<ComAtkIdListStringArray.Length;i++)
-			{
-				 int.TryParse(ComAtkIdListStringArray[i],out ComAtkIdList[i]);
-			}
+            string[] ComAtkIdListStringArray = tables[2].Trim().Split(StringUtility.splitSeparator, StringSplitOptions.RemoveEmptyEntries);
+            ComAtkIdList = new int[ComAtkIdListStringArray.Length];
+            for (int i = 0; i < ComAtkIdListStringArray.Length; i++)
+            {
+                int.TryParse(ComAtkIdListStringArray[i], out ComAtkIdList[i]);
+            }
 
-			string[] StopActionStringArray = tables[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
-			StopAction = new int[StopActionStringArray.Length];
-			for (int i=0;i<StopActionStringArray.Length;i++)
-			{
-				 int.TryParse(StopActionStringArray[i],out StopAction[i]);
-			}
+            string[] StopActionStringArray = tables[3].Trim().Split(StringUtility.splitSeparator, StringSplitOptions.RemoveEmptyEntries);
+            StopAction = new int[StopActionStringArray.Length];
+            for (int i = 0; i < StopActionStringArray.Length; i++)
+            {
+                int.TryParse(StopActionStringArray[i], out StopAction[i]);
+            }
 
-			string[] CanStopSkillListStringArray = tables[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
-			CanStopSkillList = new int[CanStopSkillListStringArray.Length];
-			for (int i=0;i<CanStopSkillListStringArray.Length;i++)
-			{
-				 int.TryParse(CanStopSkillListStringArray[i],out CanStopSkillList[i]);
-			}
+            string[] CanStopSkillListStringArray = tables[4].Trim().Split(StringUtility.splitSeparator, StringSplitOptions.RemoveEmptyEntries);
+            CanStopSkillList = new int[CanStopSkillListStringArray.Length];
+            for (int i = 0; i < CanStopSkillListStringArray.Length; i++)
+            {
+                int.TryParse(CanStopSkillListStringArray[i], out CanStopSkillList[i]);
+            }
 
-			CanBeStopSkillList = tables[5];
+            CanBeStopSkillList = tables[5];
 
-			int.TryParse(tables[6],out RushMinDist); 
+            int.TryParse(tables[6], out RushMinDist);
 
-			int.TryParse(tables[7],out RushMaxDist); 
+            int.TryParse(tables[7], out RushMaxDist);
 
-			int.TryParse(tables[8],out RushSpeed); 
+            int.TryParse(tables[8], out RushSpeed);
 
-			int.TryParse(tables[9],out RushInterval); 
+            int.TryParse(tables[9], out RushInterval);
 
-			int.TryParse(tables[10],out RushAnimatorSpeed); 
+            int.TryParse(tables[10], out RushAnimatorSpeed);
 
-			int.TryParse(tables[11],out RushTargetType); 
+            int.TryParse(tables[11], out RushTargetType);
 
-			int.TryParse(tables[12],out ShadowLastTime); 
+            int.TryParse(tables[12], out ShadowLastTime);
 
-			int.TryParse(tables[13],out ShadowCreateInterval); 
+            int.TryParse(tables[13], out ShadowCreateInterval);
 
-			int.TryParse(tables[14],out SearchEnemyDist); 
+            int.TryParse(tables[14], out SearchEnemyDist);
 
-			int.TryParse(tables[15],out MaxSwitchTargetDist); 
+            int.TryParse(tables[15], out MaxSwitchTargetDist);
 
-			string[] HangupSkillListStringArray = tables[16].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
-			HangupSkillList = new int[HangupSkillListStringArray.Length];
-			for (int i=0;i<HangupSkillListStringArray.Length;i++)
-			{
-				 int.TryParse(HangupSkillListStringArray[i],out HangupSkillList[i]);
-			}
+            string[] HangupSkillListStringArray = tables[16].Trim().Split(StringUtility.splitSeparator, StringSplitOptions.RemoveEmptyEntries);
+            HangupSkillList = new int[HangupSkillListStringArray.Length];
+            for (int i = 0; i < HangupSkillListStringArray.Length; i++)
+            {
+                int.TryParse(HangupSkillListStringArray[i], out HangupSkillList[i]);
+            }
 
-			DungeonSkillList = tables[17];
+            DungeonSkillList = tables[17];
 
-			OffLineSkillList = tables[18];
+            OffLineSkillList = tables[18];
 
-			int.TryParse(tables[19],out HpPerUseSkill); 
+            int.TryParse(tables[19], out HpPerUseSkill);
 
-			string[] HpSkillListStringArray = tables[20].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
-			HpSkillList = new int[HpSkillListStringArray.Length];
-			for (int i=0;i<HpSkillListStringArray.Length;i++)
-			{
-				 int.TryParse(HpSkillListStringArray[i],out HpSkillList[i]);
-			}
+            string[] HpSkillListStringArray = tables[20].Trim().Split(StringUtility.splitSeparator, StringSplitOptions.RemoveEmptyEntries);
+            HpSkillList = new int[HpSkillListStringArray.Length];
+            for (int i = 0; i < HpSkillListStringArray.Length; i++)
+            {
+                int.TryParse(HpSkillListStringArray[i], out HpSkillList[i]);
+            }
 
-			string[] GainSkillListStringArray = tables[21].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
-			GainSkillList = new int[GainSkillListStringArray.Length];
-			for (int i=0;i<GainSkillListStringArray.Length;i++)
-			{
-				 int.TryParse(GainSkillListStringArray[i],out GainSkillList[i]);
-			}
+            string[] GainSkillListStringArray = tables[21].Trim().Split(StringUtility.splitSeparator, StringSplitOptions.RemoveEmptyEntries);
+            GainSkillList = new int[GainSkillListStringArray.Length];
+            for (int i = 0; i < GainSkillListStringArray.Length; i++)
+            {
+                int.TryParse(GainSkillListStringArray[i], out GainSkillList[i]);
+            }
 
-			int.TryParse(tables[22],out MoveLimitDist); 
+            int.TryParse(tables[22], out MoveLimitDist);
+
+            string[] RollBreakSkillListStringArray = tables[23].Trim().Split(StringUtility.splitSeparator, StringSplitOptions.RemoveEmptyEntries);
+            RollBreakSkillList = new int[RollBreakSkillListStringArray.Length];
+            for (int i = 0; i < RollBreakSkillListStringArray.Length; i++)
+            {
+                int.TryParse(RollBreakSkillListStringArray[i], out RollBreakSkillList[i]);
+            }
         }
         catch (Exception ex)
         {
@@ -136,13 +144,13 @@
 
     static Dictionary<string, JobSetupConfig> configs = new Dictionary<string, JobSetupConfig>();
     public static JobSetupConfig Get(string id)
-    {   
-		if (!inited)
+    {
+        if (!inited)
         {
             Debug.Log("JobSetupConfig 杩樻湭瀹屾垚鍒濆鍖栥��");
             return null;
         }
-		
+
         if (configs.ContainsKey(id))
         {
             return configs[id];
@@ -158,7 +166,7 @@
         return config;
     }
 
-	public static JobSetupConfig Get(int id)
+    public static JobSetupConfig Get(int id)
     {
         return Get(id.ToString());
     }
@@ -185,32 +193,32 @@
         return values;
     }
 
-	public static bool Has(string id)
+    public static bool Has(string id)
     {
         return configs.ContainsKey(id) || rawDatas.ContainsKey(id);
     }
 
-	public static bool Has(int id)
+    public static bool Has(int id)
     {
         return Has(id.ToString());
     }
 
-	public static bool inited { get; private set; }
+    public static bool inited { get; private set; }
     protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
-    public static void Init(bool sync=false)
+    public static void Init(bool sync = false)
     {
-	    inited = false;
-		var path = string.Empty;
+        inited = false;
+        var path = string.Empty;
         if (AssetSource.refdataFromEditor)
         {
-            path = ResourcesPath.CONFIG_FODLER +"/JobSetup.txt";
+            path = ResourcesPath.CONFIG_FODLER + "/JobSetup.txt";
         }
         else
         {
             path = AssetVersionUtility.GetAssetFilePath("config/JobSetup.txt");
         }
 
-		var tempConfig = new JobSetupConfig();
+        var tempConfig = new JobSetupConfig();
         var preParse = tempConfig is IConfigPostProcess;
 
         if (sync)
@@ -222,67 +230,67 @@
             }
             for (int i = 3; i < lines.Length; i++)
             {
-				try 
-				{
-					var line = lines[i];
-					var index = line.IndexOf("\t");
-					if (index == -1)
-					{
-						continue;
-					}
-					var id = line.Substring(0, index);
+                try
+                {
+                    var line = lines[i];
+                    var index = line.IndexOf("\t");
+                    if (index == -1)
+                    {
+                        continue;
+                    }
+                    var id = line.Substring(0, index);
 
-					if (preParse)
-					{
-						var config = new JobSetupConfig(line);
-						configs[id] = config;
-						(config as IConfigPostProcess).OnConfigParseCompleted();
-					}
-					else
-					{
-						rawDatas[id] = line;
-					}
-				}
-				catch (System.Exception ex)
+                    if (preParse)
+                    {
+                        var config = new JobSetupConfig(line);
+                        configs[id] = config;
+                        (config as IConfigPostProcess).OnConfigParseCompleted();
+                    }
+                    else
+                    {
+                        rawDatas[id] = line;
+                    }
+                }
+                catch (System.Exception ex)
                 {
                     Debug.LogError(ex);
                 }
             }
-			inited = true;
+            inited = true;
         }
         else
         {
             ThreadPool.QueueUserWorkItem((object _object) =>
             {
                 var lines = File.ReadAllLines(path);
-				if (!preParse)
-				{
-					rawDatas = new Dictionary<string, string>(lines.Length - 3);
-				}
+                if (!preParse)
+                {
+                    rawDatas = new Dictionary<string, string>(lines.Length - 3);
+                }
                 for (int i = 3; i < lines.Length; i++)
                 {
-					try 
-					{
-					   var line = lines[i];
-						var index = line.IndexOf("\t");
-						if (index == -1)
-						{
-							continue;
-						}
-						var id = line.Substring(0, index);
+                    try
+                    {
+                        var line = lines[i];
+                        var index = line.IndexOf("\t");
+                        if (index == -1)
+                        {
+                            continue;
+                        }
+                        var id = line.Substring(0, index);
 
-						if (preParse)
-						{
-							var config = new JobSetupConfig(line);
-							configs[id] = config;
-							(config as IConfigPostProcess).OnConfigParseCompleted();
-						}
-						else
-						{
-							rawDatas[id] = line;
-						}
-					}
-					catch (System.Exception ex)
+                        if (preParse)
+                        {
+                            var config = new JobSetupConfig(line);
+                            configs[id] = config;
+                            (config as IConfigPostProcess).OnConfigParseCompleted();
+                        }
+                        else
+                        {
+                            rawDatas[id] = line;
+                        }
+                    }
+                    catch (System.Exception ex)
                     {
                         Debug.LogError(ex);
                     }

--
Gitblit v1.8.0