From bbd7bbe9ed3a1eae6cd9ca45ca149cc7f882daa2 Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期二, 18 九月 2018 15:01:26 +0800
Subject: [PATCH] 3243  【开发】开服限时活动定制

---
 System/Debug/DebugUtility.cs |  209 +++++++++++++++++++++++++++++++++------------------
 1 files changed, 134 insertions(+), 75 deletions(-)

diff --git a/System/Debug/DebugUtility.cs b/System/Debug/DebugUtility.cs
index 9a35cba..bbd1f73 100644
--- a/System/Debug/DebugUtility.cs
+++ b/System/Debug/DebugUtility.cs
@@ -1,75 +1,134 @@
-锘縰sing System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-using Snxxz.UI;
-using LitJson;
-
-public class DebugUtility : Singleton<DebugUtility>
-{
-    const string url = "http://pub.game.secondworld.net.cn:11000/dbg_player/?";
-
-    GameObject debugRoot;
-
-    bool m_DebugAccount = false;
-    public bool debugAccount {
-        get { return m_DebugAccount; }
-        private set {
-            if (m_DebugAccount != value)
-            {
-                m_DebugAccount = value;
-                if (debugAccount)
-                {
-                    RunTimeExceptionUtility.Instance.Init();
-                }
-            }
-        }
-    }
-
-    public void Init()
-    {
-        if (VersionConfig.Get().debugVersion)
-        {
-            debugAccount = true;
-        }
-        else
-        {
-            debugAccount = false;
-        }
-    }
-
-    public void CreateDebugRoot()
-    {
-        if (debugRoot == null)
-        {
-            var prefab = Resources.Load<GameObject>("UI/Prefabs/UIRootDebug");
-            debugRoot = GameObject.Instantiate(prefab);
-            MonoBehaviour.DontDestroyOnLoad(debugRoot);
-            debugRoot.name = "UIRootDebug";
-        }
-    }
-
-    public void RequestDebugAuthority(string _account)
-    {
-        debugAccount = false;
-        var tables = new Dictionary<string, string>();
-        tables["channel"] = VersionConfig.Get().appId;
-        tables["player"] = ModelCenter.Instance.GetModel<LoginModel>().sdkLoginResult.account;
-
-        HttpRequest.Instance.RequestHttpGet(StringUtility.Contact(url, HttpRequest.HashtablaToString(tables)), HttpRequest.defaultHttpContentType, 1, OnDebugAuthority);
-    }
-
-    private void OnDebugAuthority(bool _ok, string _result)
-    {
-        if (_ok)
-        {
-            var debugAuthority = JsonMapper.ToObject<DebugAuthority>(_result);
-            debugAccount = debugAuthority.dbg == 1;
-        }
-    }
-
-    struct DebugAuthority
-    {
-        public int dbg;
-    }
-
-}
+锘縰sing System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using Snxxz.UI;
+using LitJson;
+using System.IO;
+
+public class DebugUtility : Singleton<DebugUtility>
+{
+    const string url = "http://pub.game.2460web.com:11000/dbg_player/?";
+
+    GameObject debugRoot;
+
+    bool m_DebugAccount = false;
+    public bool debugAccount
+    {
+        get { return m_DebugAccount; }
+        private set
+        {
+            if (m_DebugAccount != value)
+            {
+                m_DebugAccount = value;
+                if (debugAccount)
+                {
+                    RunTimeExceptionUtility.Instance.Init();
+                }
+            }
+        }
+    }
+
+    public int debugBranch = -1;
+
+    public void Init()
+    {
+        if (VersionConfig.Get().debugVersion)
+        {
+            debugAccount = true;
+        }
+        else
+        {
+            var parentDirectory = Directory.GetParent(Application.persistentDataPath);
+            debugAccount = File.Exists(parentDirectory + "/Debug");
+
+            if (debugAccount)
+            {
+                var content = File.ReadAllText(parentDirectory + "/Debug");
+                if (!string.IsNullOrEmpty(content))
+                {
+                    var json = JsonMapper.ToObject<DebugBranch>(File.ReadAllText(parentDirectory + "/Debug"));
+                    debugBranch = json.branch;
+                }
+            }
+        }
+
+        if (debugAccount)
+        {
+            DebugEx.EnableLog = LocalSave.GetBool("DesignEnableLog", true);
+            DebugEx.EnableLogWarning = LocalSave.GetBool("DesignEnableLogWarning", true);
+            DebugEx.EnableLogError = LocalSave.GetBool("DesignEnableLogError", true);
+            DebugEx.EnableNetLog = false;
+        }
+        else
+        {
+            DebugEx.EnableLog = false;
+            DebugEx.EnableLogWarning = false;
+            DebugEx.EnableLogError = false;
+            DebugEx.EnableNetLog = false;
+        }
+    }
+
+    public void CreateDebugRoot()
+    {
+        if (debugRoot == null)
+        {
+            var prefab = Resources.Load<GameObject>("UI/Prefabs/UIRootDebug");
+            debugRoot = GameObject.Instantiate(prefab);
+            MonoBehaviour.DontDestroyOnLoad(debugRoot);
+            debugRoot.name = "UIRootDebug";
+        }
+    }
+
+    public void RequestDebugAuthority(string _account)
+    {
+        debugAccount = false;
+        var tables = new Dictionary<string, string>();
+        tables["channel"] = VersionConfig.Get().appId;
+        tables["player"] = ModelCenter.Instance.GetModel<LoginModel>().sdkLoginResult.account;
+
+        HttpRequest.Instance.RequestHttpGet(StringUtility.Contact(url, HttpRequest.HashtablaToString(tables)), HttpRequest.defaultHttpContentType, 1, OnDebugAuthority);
+    }
+
+    private void OnDebugAuthority(bool _ok, string _result)
+    {
+        if (_ok)
+        {
+            var debugAuthority = JsonMapper.ToObject<DebugAuthority>(_result);
+            debugAccount = debugAuthority.dbg == 1;
+        }
+    }
+
+    public static void SetLogAble(bool _able)
+    {
+        LocalSave.SetBool("DesignEnableLog", _able);
+        DebugEx.EnableLog = _able;
+    }
+
+    public static void SetLogWarningAble(bool _able)
+    {
+        LocalSave.SetBool("DesignEnableLogWarning", _able);
+        DebugEx.EnableLogWarning = _able;
+    }
+
+    public static void SetLogErrorAble(bool _able)
+    {
+        LocalSave.SetBool("DesignEnableLogError", _able);
+        DebugEx.EnableLogError = _able;
+    }
+
+    public static void SetLogNetAble(bool _able)
+    {
+        DebugEx.EnableNetLog = _able;
+    }
+
+    struct DebugAuthority
+    {
+        public int dbg;
+    }
+
+    public class DebugBranch
+    {
+        public int branch = -1;
+    }
+
+}

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