From bf4e1051ef18bf57299d3c830f921864b6fda444 Mon Sep 17 00:00:00 2001
From: client_linchunjie <461730578@qq.com>
Date: 星期四, 20 十二月 2018 10:38:10 +0800
Subject: [PATCH] Merge branch 'master' into 【1.4】聚魂功能

---
 Core/GameEngine/Model/Player/PlayerDatas.cs |   25 ++++++++++++++-----------
 1 files changed, 14 insertions(+), 11 deletions(-)

diff --git a/Core/GameEngine/Model/Player/PlayerDatas.cs b/Core/GameEngine/Model/Player/PlayerDatas.cs
index caae8a3..bcc573d 100644
--- a/Core/GameEngine/Model/Player/PlayerDatas.cs
+++ b/Core/GameEngine/Model/Player/PlayerDatas.cs
@@ -670,7 +670,7 @@
                 extersion.ComboDamPer = (int)value;
                 break;
             case PlayerDataRefresh.MaxProDef:
-                 extersion.MaxProDef = (int)value;
+                extersion.MaxProDef = (int)value;
                 break;
             case PlayerDataRefresh.ComboDamRate:
                 extersion.ComboDamPerRate = (int)value;
@@ -683,21 +683,24 @@
                 break;
             case PlayerDataRefresh.PlayerPKState:
                 extersion.pkState = (int)value;
-                if (hero != null)
+                if (baseData.MapID != 31220)
                 {
-                    if (value == 1)
+                    if (hero != null)
                     {
-                        if (MapArea.IsOutMapArea(hero.CurMapArea, MapArea.E_Type.Neutral))
+                        if (value == 1)
                         {
-                            hero.SwitchGrayName(true);
+                            if (MapArea.IsOutMapArea(hero.CurMapArea, MapArea.E_Type.Neutral))
+                            {
+                                hero.SwitchGrayName(true);
+                            }
                         }
-                    }
-                    else if (value == 0)
-                    {
-                        hero.SwitchGrayName(false);
-                        if (StatusMgr.Instance.IsExist(PlayerId, StatusMgr.Instance.redNameBuffID))
+                        else if (value == 0)
                         {
-                            hero.SwitchRedName(true);
+                            hero.SwitchGrayName(false);
+                            if (StatusMgr.Instance.IsExist(PlayerId, StatusMgr.Instance.redNameBuffID))
+                            {
+                                hero.SwitchRedName(true);
+                            }
                         }
                     }
                 }

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