From c1c96a83790be40e07fe1da87b962d7e3bcfa6fe Mon Sep 17 00:00:00 2001
From: client_Hale <339726288@qq.com>
Date: 星期四, 25 四月 2019 12:25:09 +0800
Subject: [PATCH] 382 ai流程控制锁血功能

---
 Fight/GameActor/GA_NpcClientCollect.cs |   11 -----------
 1 files changed, 0 insertions(+), 11 deletions(-)

diff --git a/Fight/GameActor/GA_NpcClientCollect.cs b/Fight/GameActor/GA_NpcClientCollect.cs
index b78d2b3..24ba8b3 100644
--- a/Fight/GameActor/GA_NpcClientCollect.cs
+++ b/Fight/GameActor/GA_NpcClientCollect.cs
@@ -6,11 +6,6 @@
 
 public class GA_NpcClientCollect : GA_NpcClientFunc
 {
-    public static UnityAction<uint> OnCollectFinished;
-    private static List<uint> m_ArrivedList = new List<uint>();
-
-    private bool m_IsMainWinOpen = false;
-
     protected override void OnInit(GameNetPackBasic package)
     {
         base.OnInit(package);
@@ -77,12 +72,6 @@
     protected override void OnFixedUpdate()
     {
         base.OnFixedUpdate();
-
-        if (!m_IsMainWinOpen)
-        {
-            m_IsMainWinOpen = WindowCenter.Instance.IsOpen<MainInterfaceWin>();
-            return;
-        }
 
         GA_Hero _hero = PlayerDatas.Instance.hero;
 

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