From c1c96a83790be40e07fe1da87b962d7e3bcfa6fe Mon Sep 17 00:00:00 2001
From: client_Hale <339726288@qq.com>
Date: 星期四, 25 四月 2019 12:25:09 +0800
Subject: [PATCH] 382 ai流程控制锁血功能
---
Fight/GameActor/GA_NpcClientCollect.cs | 11 -----------
1 files changed, 0 insertions(+), 11 deletions(-)
diff --git a/Fight/GameActor/GA_NpcClientCollect.cs b/Fight/GameActor/GA_NpcClientCollect.cs
index b78d2b3..24ba8b3 100644
--- a/Fight/GameActor/GA_NpcClientCollect.cs
+++ b/Fight/GameActor/GA_NpcClientCollect.cs
@@ -6,11 +6,6 @@
public class GA_NpcClientCollect : GA_NpcClientFunc
{
- public static UnityAction<uint> OnCollectFinished;
- private static List<uint> m_ArrivedList = new List<uint>();
-
- private bool m_IsMainWinOpen = false;
-
protected override void OnInit(GameNetPackBasic package)
{
base.OnInit(package);
@@ -77,12 +72,6 @@
protected override void OnFixedUpdate()
{
base.OnFixedUpdate();
-
- if (!m_IsMainWinOpen)
- {
- m_IsMainWinOpen = WindowCenter.Instance.IsOpen<MainInterfaceWin>();
- return;
- }
GA_Hero _hero = PlayerDatas.Instance.hero;
--
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