From c1c96a83790be40e07fe1da87b962d7e3bcfa6fe Mon Sep 17 00:00:00 2001
From: client_Hale <339726288@qq.com>
Date: 星期四, 25 四月 2019 12:25:09 +0800
Subject: [PATCH] 382 ai流程控制锁血功能

---
 Fight/GameActor/GA_NpcClientFightBoss.cs |    4 +---
 1 files changed, 1 insertions(+), 3 deletions(-)

diff --git a/Fight/GameActor/GA_NpcClientFightBoss.cs b/Fight/GameActor/GA_NpcClientFightBoss.cs
index 5ff9f1e..009a32d 100644
--- a/Fight/GameActor/GA_NpcClientFightBoss.cs
+++ b/Fight/GameActor/GA_NpcClientFightBoss.cs
@@ -13,10 +13,8 @@
     /// </summary>
     public static UnityAction<uint, int, ulong, ulong> s_HpRefresh;
 
-    protected override void OnInit(GameNetPackBasic package)
+    protected sealed override void InitAI()
     {
-        base.OnInit(package);
-
         if (NpcConfig.NPCID == 30902001)
         {
             m_AIHandler = new AI_Boss_HYQ(this, BornPos);

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