From c2f4fe92b82e666757fbd8e707f2e3c193321e1f Mon Sep 17 00:00:00 2001
From: lcy <1459594991@qq.com>
Date: 星期四, 13 二月 2025 15:39:53 +0800
Subject: [PATCH] 10384 福地探寻修复周围搜索后,解锁选项消失bug,使用刷新和超级刷新后,播放特效文字
---
System/BlessedLand/BlessedLandSeekWin.cs | 24 ++++++++++++++++++------
System/BlessedLand/BlessedLandWin.cs | 17 +++++++++++++++++
System/BlessedLand/BlessedLandModel.cs | 19 ++++++++++++++++---
3 files changed, 51 insertions(+), 9 deletions(-)
diff --git a/System/BlessedLand/BlessedLandModel.cs b/System/BlessedLand/BlessedLandModel.cs
index ab6a11e..c40d3ef 100644
--- a/System/BlessedLand/BlessedLandModel.cs
+++ b/System/BlessedLand/BlessedLandModel.cs
@@ -87,6 +87,7 @@
public event Action UpdatePullPreviewMine;
public Action UpdateMineAreaData;
public event Action UpdateTurnFightStateInfo;
+ public event Action<int> PlayRefreshUIEffect;
Redpoint mainRedPoint = new Redpoint(MainRedDot.FAIRY_REDPOINT_KEY2, MainRedDot.BlessedLandRedpoint); //绂忓湴鍏ュ彛绾㈢偣
Redpoint manageRedPoint = new Redpoint(MainRedDot.BlessedLandRedpoint, MainRedDot.BlessedLandRedpoint * 10 + 1); //绠$悊鎸夐挳绾㈢偣
Redpoint employRedPoint = new Redpoint(MainRedDot.BlessedLandRedpoint * 10 + 1, MainRedDot.BlessedLandRedpoint * 10 + 2); //闆囦剑鎸夐挳绾㈢偣
@@ -136,7 +137,7 @@
realmUnlockPlayerCountArr = JsonMapper.ToObject<int[][]>(FuncConfigConfig.Get("MineAreaRob2").Numerical1);
for (int i = 0; i < realmUnlockPlayerCountArr.Length; i++)
{
- realmUnlockPlayerCountDict[realmUnlockPlayerCountArr[i][1] - 1] = realmUnlockPlayerCountArr[i][0];
+ realmUnlockPlayerCountDict[realmUnlockPlayerCountArr[i][1]] = realmUnlockPlayerCountArr[i][0];
}
#endregion
@@ -840,10 +841,16 @@
UpdateMineAreaData?.Invoke();
UpdateRedpoint();
}
-
+ public int QueryType;
+ public int QueryValue;
public void UpdateDetailedBlessedLandInformation(HB033_tagGCMineAreaInfo source)
{
- int QueryType = source.QueryType;
+ //QueryType = 99 鏃朵负鍒锋柊鍚屾
+ //QueryValue = 0 - 鏅�氬埛鏂帮紱 1 - 瓒呯骇鍒锋柊
+ QueryType = source.QueryType;
+ QueryValue = (int)source.QueryValue;
+
+
List<uint> playerIdList = new List<uint>();
for (int i = 0; i < source.AreaList.Length; i++)
{
@@ -876,7 +883,13 @@
if (blessedLandManageMouseModel.startState)
blessedLandManageMouseModel.StratAuto();
break;
+ case 99:
+ PlayRefreshUIEffect?.Invoke(QueryValue);
+ UpdateNewAreaData?.Invoke(playerIdList);
+ UpdateRedpoint();
+ break;
}
+
}
//0 瀵昏鍒锋柊鎸夐挳 1 浠欑洘鎽囦汉鎸夐挳 2 濂藉弸鎽囦汉鎸夐挳
diff --git a/System/BlessedLand/BlessedLandSeekWin.cs b/System/BlessedLand/BlessedLandSeekWin.cs
index 567a10c..63dd46d 100644
--- a/System/BlessedLand/BlessedLandSeekWin.cs
+++ b/System/BlessedLand/BlessedLandSeekWin.cs
@@ -1,4 +1,5 @@
锘縰sing System.Collections.Generic;
+using System.Dynamic;
using System.Linq;
using UnityEngine;
namespace vnxbqy.UI
@@ -126,20 +127,31 @@
{
List<uint> keyList = blessedLandModel.typeToPlayerIDs[3];
int minIndex = blessedLandModel.surroundCount;
- for (int i = 0; i < keyList.Count; i++)
+
+ Dictionary<int, int> dict = blessedLandModel.realmUnlockPlayerCountDict;
+ var list = dict.Keys.ToList();
+ list.Sort();
+ int maxNum = list[list.Count - 1];
+
+ for (int i = 0; i < maxNum; i++)
{
- combinedValue = (int)keyList[i] * 10 + 3;
CellInfo cellInfo = new CellInfo();
- if (i < minIndex)
+ if (i< keyList.Count)
{
- cellInfo.infoInt1 = -1;
+ combinedValue = (int)keyList[i] * 10 + 3;
+ if (i < minIndex)
+ {
+ cellInfo.infoInt1 = -1;
+ }
+ else
+ {
+ cellInfo.infoInt1 = i - minIndex;
+ }
}
else
{
cellInfo.infoInt1 = i - minIndex;
}
-
-
itemScroller.AddCell(ScrollerDataType.Normal, combinedValue, cellInfo);
}
}
diff --git a/System/BlessedLand/BlessedLandWin.cs b/System/BlessedLand/BlessedLandWin.cs
index 1db076c..3b31076 100644
--- a/System/BlessedLand/BlessedLandWin.cs
+++ b/System/BlessedLand/BlessedLandWin.cs
@@ -31,6 +31,8 @@
[SerializeField] Transform transSuperRefresh;
[SerializeField] TextEx txtSuperRefreshCount;
[SerializeField] TextEx txtSuperRefreshFree;
+
+ [SerializeField] UIEffect uiEffectRefresh;
BlessedLandModel blessedLandModel { get { return ModelCenter.Instance.GetModel<BlessedLandModel>(); } }
BlessedLandManageMouseModel blessedLandManageMouseModel { get { return ModelCenter.Instance.GetModel<BlessedLandManageMouseModel>(); } }
PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
@@ -100,11 +102,14 @@
WindowCenter.Instance.windowBeforeCloseEvent += OnWindowBeforeCloseEvent;
DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent += OnBeforePlayerDataInitialize;
blessedLandManageMouseModel.StartStateChangeEvent += OnStartStateChangeEvent;
+ blessedLandModel.PlayRefreshUIEffect += OnPlayRefreshUIEffect;
+ uiEffectRefresh.OnComplete += OnUIEffectRefreshComplete;
ModelCenter.Instance.GetModel<BlessedLandModel>().showPlayerId = blessedLandModel.myPlayerId;
if (blessedLandModel.AwardType == 0)
blessedLandModel.SendCB034Pack();
Display();
uiEffectAutoCollectStart.SetActive(blessedLandManageMouseModel.startState);
+ uiEffectRefresh.SetActive(false);
}
private void OnStartStateChangeEvent()
@@ -189,6 +194,18 @@
WindowCenter.Instance.windowBeforeCloseEvent -= OnWindowBeforeCloseEvent;
DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent -= OnBeforePlayerDataInitialize;
blessedLandManageMouseModel.StartStateChangeEvent -= OnStartStateChangeEvent;
+ blessedLandModel.PlayRefreshUIEffect -= OnPlayRefreshUIEffect;
+ uiEffectRefresh.OnComplete -= OnUIEffectRefreshComplete;
+ }
+
+ private void OnUIEffectRefreshComplete()
+ {
+ uiEffectRefresh.SetActive(false);
+ }
+
+ private void OnPlayRefreshUIEffect(int obj)
+ {
+ uiEffectRefresh.SetActive(true);
}
private void OnWindowBeforeOpenEvent(Window window)
--
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