From c90cdd78c2bf8bcfa25cec7432a5876f6085ecfb Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期五, 01 二月 2019 11:18:37 +0800
Subject: [PATCH] 3335 切换地图逻辑重构。
---
Lua/Gen/DelegatesGensBridge.cs | 70 +++++++++++++++++-----------------
1 files changed, 35 insertions(+), 35 deletions(-)
diff --git a/Lua/Gen/DelegatesGensBridge.cs b/Lua/Gen/DelegatesGensBridge.cs
index eb1d9fa..b95d5ea 100644
--- a/Lua/Gen/DelegatesGensBridge.cs
+++ b/Lua/Gen/DelegatesGensBridge.cs
@@ -4488,7 +4488,29 @@
#endif
}
- public System.Collections.Generic.Dictionary<int, System.Collections.Generic.Dictionary<int, Snxxz.UI.JadeDynastyEquipModel.JadeDynastySuitAttrData>> __Gen_Delegate_Imp194(object p0)
+ public Snxxz.UI.JadeDynastyGemModel __Gen_Delegate_Imp194(object p0)
+ {
+#if THREAD_SAFE || HOTFIX_ENABLE
+ lock (luaEnv.luaEnvLock)
+ {
+#endif
+ RealStatePtr L = luaEnv.rawL;
+ int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
+ ObjectTranslator translator = luaEnv.translator;
+ translator.PushAny(L, p0);
+
+ PCall(L, 1, 1, errFunc);
+
+
+ Snxxz.UI.JadeDynastyGemModel __gen_ret = (Snxxz.UI.JadeDynastyGemModel)translator.GetObject(L, errFunc + 1, typeof(Snxxz.UI.JadeDynastyGemModel));
+ LuaAPI.lua_settop(L, errFunc - 1);
+ return __gen_ret;
+#if THREAD_SAFE || HOTFIX_ENABLE
+ }
+#endif
+ }
+
+ public System.Collections.Generic.Dictionary<int, System.Collections.Generic.Dictionary<int, Snxxz.UI.JadeDynastyEquipModel.JadeDynastySuitAttrData>> __Gen_Delegate_Imp195(object p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
@@ -4510,7 +4532,7 @@
#endif
}
- public System.Collections.Generic.Dictionary<int, System.Collections.Generic.Dictionary<int, Snxxz.UI.JadeDynastyEquipModel.JadeDynastyStoneSuitAttrData>> __Gen_Delegate_Imp195(object p0)
+ public System.Collections.Generic.Dictionary<int, System.Collections.Generic.Dictionary<int, Snxxz.UI.JadeDynastyEquipModel.JadeDynastyStoneSuitAttrData>> __Gen_Delegate_Imp196(object p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
@@ -4532,7 +4554,7 @@
#endif
}
- public void __Gen_Delegate_Imp196(object p0, object p1, object p2)
+ public void __Gen_Delegate_Imp197(object p0, object p1, object p2)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
@@ -4556,7 +4578,7 @@
#endif
}
- public bool __Gen_Delegate_Imp197(object p0, int p1, int p2, out Snxxz.UI.JadeDynastyEquipModel.JadeDynastySuitAttrData p3)
+ public bool __Gen_Delegate_Imp198(object p0, int p1, int p2, out Snxxz.UI.JadeDynastyEquipModel.JadeDynastySuitAttrData p3)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
@@ -4581,7 +4603,7 @@
#endif
}
- public bool __Gen_Delegate_Imp198(object p0, int p1, int p2, out Snxxz.UI.JadeDynastyEquipModel.JadeDynastyStoneSuitAttrData p3)
+ public bool __Gen_Delegate_Imp199(object p0, int p1, int p2, out Snxxz.UI.JadeDynastyEquipModel.JadeDynastyStoneSuitAttrData p3)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
@@ -4606,7 +4628,7 @@
#endif
}
- public bool __Gen_Delegate_Imp199(object p0, int p1, int p2, out int p3)
+ public bool __Gen_Delegate_Imp200(object p0, int p1, int p2, out int p3)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
@@ -4631,7 +4653,7 @@
#endif
}
- public System.Collections.Generic.List<int> __Gen_Delegate_Imp200(object p0, int p1)
+ public System.Collections.Generic.List<int> __Gen_Delegate_Imp201(object p0, int p1)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
@@ -4654,7 +4676,7 @@
#endif
}
- public bool __Gen_Delegate_Imp201(object p0, out System.Collections.Generic.List<int> p1, out System.Collections.Generic.List<int> p2)
+ public bool __Gen_Delegate_Imp202(object p0, out System.Collections.Generic.List<int> p1, out System.Collections.Generic.List<int> p2)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
@@ -4678,7 +4700,7 @@
#endif
}
- public bool __Gen_Delegate_Imp202(object p0, int p1, PackType p2, out int p3, out int p4, int p5)
+ public bool __Gen_Delegate_Imp203(object p0, int p1, PackType p2, out int p3, out int p4, int p5)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
@@ -4705,7 +4727,7 @@
#endif
}
- public bool __Gen_Delegate_Imp203(object p0, int p1, out int p2, out int p3)
+ public bool __Gen_Delegate_Imp204(object p0, int p1, out int p2, out int p3)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
@@ -4730,7 +4752,7 @@
#endif
}
- public bool __Gen_Delegate_Imp204(object p0, int p1, PackType p2, out Snxxz.UI.JadeDynastyEquipModel.JadeDynastySuitAttrData p3, out Snxxz.UI.JadeDynastyEquipModel.JadeDynastySuitAttrData p4, int p5)
+ public bool __Gen_Delegate_Imp205(object p0, int p1, PackType p2, out Snxxz.UI.JadeDynastyEquipModel.JadeDynastySuitAttrData p3, out Snxxz.UI.JadeDynastyEquipModel.JadeDynastySuitAttrData p4, int p5)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
@@ -4757,7 +4779,7 @@
#endif
}
- public bool __Gen_Delegate_Imp205(object p0, int p1, out Snxxz.UI.JadeDynastyEquipModel.JadeDynastyStoneSuitAttrData p2, out Snxxz.UI.JadeDynastyEquipModel.JadeDynastyStoneSuitAttrData p3)
+ public bool __Gen_Delegate_Imp206(object p0, int p1, out Snxxz.UI.JadeDynastyEquipModel.JadeDynastyStoneSuitAttrData p2, out Snxxz.UI.JadeDynastyEquipModel.JadeDynastyStoneSuitAttrData p3)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
@@ -4782,7 +4804,7 @@
#endif
}
- public Snxxz.UI.GemModel __Gen_Delegate_Imp206(object p0)
+ public Snxxz.UI.GemModel __Gen_Delegate_Imp207(object p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
@@ -4797,28 +4819,6 @@
Snxxz.UI.GemModel __gen_ret = (Snxxz.UI.GemModel)translator.GetObject(L, errFunc + 1, typeof(Snxxz.UI.GemModel));
- LuaAPI.lua_settop(L, errFunc - 1);
- return __gen_ret;
-#if THREAD_SAFE || HOTFIX_ENABLE
- }
-#endif
- }
-
- public Snxxz.UI.JadeDynastyGemModel __Gen_Delegate_Imp207(object p0)
- {
-#if THREAD_SAFE || HOTFIX_ENABLE
- lock (luaEnv.luaEnvLock)
- {
-#endif
- RealStatePtr L = luaEnv.rawL;
- int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
- ObjectTranslator translator = luaEnv.translator;
- translator.PushAny(L, p0);
-
- PCall(L, 1, 1, errFunc);
-
-
- Snxxz.UI.JadeDynastyGemModel __gen_ret = (Snxxz.UI.JadeDynastyGemModel)translator.GetObject(L, errFunc + 1, typeof(Snxxz.UI.JadeDynastyGemModel));
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
--
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