From c90cdd78c2bf8bcfa25cec7432a5876f6085ecfb Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期五, 01 二月 2019 11:18:37 +0800
Subject: [PATCH] 3335 切换地图逻辑重构。
---
System/MainInterfacePanel/FeatureNoticeModel.cs | 28 ++++++++++++++--------------
1 files changed, 14 insertions(+), 14 deletions(-)
diff --git a/System/MainInterfacePanel/FeatureNoticeModel.cs b/System/MainInterfacePanel/FeatureNoticeModel.cs
index d2ae9a3..0f99f73 100644
--- a/System/MainInterfacePanel/FeatureNoticeModel.cs
+++ b/System/MainInterfacePanel/FeatureNoticeModel.cs
@@ -1,7 +1,7 @@
-锘�//--------------------------------------------------------
-// [Author]: 绗簩涓栫晫
-// [ Date ]: Wednesday, September 12, 2018
-//--------------------------------------------------------
+锘�//--------------------------------------------------------
+// [Author]: 绗簩涓栫晫
+// [ Date ]: Wednesday, September 12, 2018
+//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
@@ -11,7 +11,7 @@
using Snxxz.UI;
//鍔熻兘棰勫憡绾㈢偣
-[XLua.LuaCallCSharp]
+[XLua.LuaCallCSharp]
public class FeatureNoticeModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk
{
public List<FunctionForecastConfig> FunctionList = new List<FunctionForecastConfig>();
@@ -38,14 +38,14 @@
Isbool = true;
FunctionForecastIndex = 0;
DicOpenFuncState.Clear();
- StageManager.Instance.onStageLoadFinish -= OnStageLoadFinish;
+ StageLoad.Instance.onStageLoadFinish -= OnStageLoadFinish;
PlayerDatas.Instance.PlayerDataRefreshInfoEvent -= Updatefighting;
}
public void OnPlayerLoginOk()
{
Isbool = true;
- StageManager.Instance.onStageLoadFinish += OnStageLoadFinish;
+ StageLoad.Instance.onStageLoadFinish += OnStageLoadFinish;
PlayerDatas.Instance.PlayerDataRefreshInfoEvent += Updatefighting;
GlobalTimeEvent.Instance.secondEvent -= secondEvent;
GlobalTimeEvent.Instance.secondEvent += secondEvent;
@@ -75,7 +75,7 @@
}
private void OnStageLoadFinish()
{
- if (!(StageManager.Instance.CurrentStage is DungeonStage))
+ if (!(StageLoad.Instance.currentStage is DungeonStage))
{
OpenFuncId = 0;
RedPointChange = false;
@@ -180,7 +180,7 @@
var IsOpenMaininterface = WindowCenter.Instance.IsOpen<MainInterfaceWin>();
var IsOpenOffLineOnHook = WindowCenter.Instance.IsOpen<OffLineOnHookWin>();
var treasureModel = ModelCenter.Instance.GetModel<TreasureModel>();
- var IsLoading = StageManager.Instance.isLoading;
+ var IsLoading = StageLoad.Instance.isLoading;
if (NewBieCenter.Instance.inGuiding || treasureModel.newGotShowing || inDungeon || !IsOpenMaininterface
|| treasureModel.treasureStageUpShow || WindowCenter.Instance.ExitAnyFullScreenOrMaskWin() ||
IsOpenOffLineOnHook || IsLoading)
@@ -299,8 +299,8 @@
getReward.DataExStr = string.Empty;
GameNetSystem.Instance.SendInfo(getReward);
}
-}
-
-
-
-
+}
+
+
+
+
--
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