From c90cdd78c2bf8bcfa25cec7432a5876f6085ecfb Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期五, 01 二月 2019 11:18:37 +0800
Subject: [PATCH] 3335 切换地图逻辑重构。

---
 System/MainInterfacePanel/FeatureNoticeModel.cs |   28 ++++++++++++++--------------
 1 files changed, 14 insertions(+), 14 deletions(-)

diff --git a/System/MainInterfacePanel/FeatureNoticeModel.cs b/System/MainInterfacePanel/FeatureNoticeModel.cs
index d2ae9a3..0f99f73 100644
--- a/System/MainInterfacePanel/FeatureNoticeModel.cs
+++ b/System/MainInterfacePanel/FeatureNoticeModel.cs
@@ -1,7 +1,7 @@
-锘�//--------------------------------------------------------
-//    [Author]:           绗簩涓栫晫
-//    [  Date ]:           Wednesday, September 12, 2018
-//--------------------------------------------------------
+锘�//--------------------------------------------------------
+//    [Author]:           绗簩涓栫晫
+//    [  Date ]:           Wednesday, September 12, 2018
+//--------------------------------------------------------
 using UnityEngine;
 using System.Collections;
 using UnityEngine.UI;
@@ -11,7 +11,7 @@
 using Snxxz.UI;
 
 //鍔熻兘棰勫憡绾㈢偣
-[XLua.LuaCallCSharp]
+[XLua.LuaCallCSharp]
 	public class FeatureNoticeModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk
 {
     public List<FunctionForecastConfig> FunctionList = new List<FunctionForecastConfig>();
@@ -38,14 +38,14 @@
         Isbool = true;
         FunctionForecastIndex = 0;
         DicOpenFuncState.Clear();
-        StageManager.Instance.onStageLoadFinish -= OnStageLoadFinish;
+        StageLoad.Instance.onStageLoadFinish -= OnStageLoadFinish;
         PlayerDatas.Instance.PlayerDataRefreshInfoEvent -= Updatefighting;
     }
 
     public void OnPlayerLoginOk()
     {
         Isbool = true;
-        StageManager.Instance.onStageLoadFinish += OnStageLoadFinish;
+        StageLoad.Instance.onStageLoadFinish += OnStageLoadFinish;
         PlayerDatas.Instance.PlayerDataRefreshInfoEvent += Updatefighting;
         GlobalTimeEvent.Instance.secondEvent -= secondEvent;
         GlobalTimeEvent.Instance.secondEvent += secondEvent;
@@ -75,7 +75,7 @@
     }
     private void OnStageLoadFinish()
     {
-        if (!(StageManager.Instance.CurrentStage is DungeonStage))
+        if (!(StageLoad.Instance.currentStage is DungeonStage))
         {
             OpenFuncId = 0;
             RedPointChange = false;
@@ -180,7 +180,7 @@
         var IsOpenMaininterface = WindowCenter.Instance.IsOpen<MainInterfaceWin>();
         var IsOpenOffLineOnHook = WindowCenter.Instance.IsOpen<OffLineOnHookWin>();
         var treasureModel = ModelCenter.Instance.GetModel<TreasureModel>();
-        var IsLoading = StageManager.Instance.isLoading;
+        var IsLoading = StageLoad.Instance.isLoading;
         if (NewBieCenter.Instance.inGuiding || treasureModel.newGotShowing || inDungeon || !IsOpenMaininterface
             || treasureModel.treasureStageUpShow || WindowCenter.Instance.ExitAnyFullScreenOrMaskWin() ||
             IsOpenOffLineOnHook || IsLoading)
@@ -299,8 +299,8 @@
         getReward.DataExStr = string.Empty;
         GameNetSystem.Instance.SendInfo(getReward);
     }
-}
-
-
-
-
+}
+
+
+
+

--
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