From cc4e3929e6b33e0596924e196cbfa5d52a9441da Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期二, 12 三月 2019 21:44:07 +0800
Subject: [PATCH] 3335 添加物品tip界面类型。

---
 System/Skill/TalentWin.cs |    8 ++++----
 1 files changed, 4 insertions(+), 4 deletions(-)

diff --git a/System/Skill/TalentWin.cs b/System/Skill/TalentWin.cs
index cf6b906..7dd9044 100644
--- a/System/Skill/TalentWin.cs
+++ b/System/Skill/TalentWin.cs
@@ -247,7 +247,7 @@
                         var requireSeries = skillConfig.RequireTalentSeries();
                         var point = model.GetSeriesPoint(talentConfig.type, requireSeries);
                         var requireDisplay = StringUtility.Contact(point, "/", requireSeriesPoint);
-                        requireDisplay = UIHelper.AppendStringColor(point >= requireSeriesPoint ?
+                        requireDisplay = UIHelper.AppendColor(point >= requireSeriesPoint ?
                             TextColType.Green : TextColType.Red, requireDisplay);
                         var seriesDisplay = Language.Get("TalentSeriesCondition", Language.Get(StringUtility.Contact("TalentSeries_", requireSeries)));
                         m_SelectConditions[index].text = StringUtility.Contact(seriesDisplay, requireDisplay);
@@ -260,7 +260,7 @@
                         var requirePropertyValue = skillConfig.RequirePropertyValue();
                         var propertyValue = UIHelper.GetPropertyMapPlayerData((AttrEnum)requireProperty);
                         var requireDisplay = StringUtility.Contact(propertyValue, "/", requirePropertyValue);
-                        requireDisplay = UIHelper.AppendStringColor(propertyValue >= requirePropertyValue ?
+                        requireDisplay = UIHelper.AppendColor(propertyValue >= requirePropertyValue ?
                             TextColType.Green : TextColType.Red, requireDisplay);
                         var propertyConfig = PlayerPropertyConfig.Get(requireProperty);
                         var propertyDisplay = Language.Get("TalentPropertyCondition", propertyConfig.Name);
@@ -281,7 +281,7 @@
                             var treasureConfig = TreasureConfig.Get(treasureId);
                             bool satisfy = PlayerDatas.Instance.skill.GetSKillById(skillConfig.LearnSkillReq) != null;
                             var requireDisplay = StringUtility.Contact(learnSkillConfig.SkillName, "锛�", treasureConfig.Name, "锛�");
-                            requireDisplay = UIHelper.AppendStringColor(satisfy ? TextColType.Green : TextColType.Red, requireDisplay);
+                            requireDisplay = UIHelper.AppendColor(satisfy ? TextColType.Green : TextColType.Red, requireDisplay);
                             m_SelectConditions[index].text = StringUtility.Contact(Language.Get("TalentPreTreasureSkillCondition"), requireDisplay);
                             index++;
                         }
@@ -292,7 +292,7 @@
                             {
                                 m_SelectConditions[index].gameObject.SetActive(true);
                                 var requireDisplay = StringUtility.Contact(learnSkillConfig.SkillName, " ", learnTalent.level, "/", skillConfig.LearnSkillLV);
-                                requireDisplay = UIHelper.AppendStringColor(learnTalent.level >= skillConfig.LearnSkillLV ?
+                                requireDisplay = UIHelper.AppendColor(learnTalent.level >= skillConfig.LearnSkillLV ?
                                     TextColType.Green : TextColType.Red, requireDisplay);
                                 m_SelectConditions[index].text = StringUtility.Contact(Language.Get("TalentPreSkillCondition"), requireDisplay);
                                 index++;

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