From cd3e753bbd3e3bd0c17a89d70fb372f12242aadf Mon Sep 17 00:00:00 2001
From: client_linchunjie <461730578@qq.com>
Date: 星期六, 24 十一月 2018 11:11:46 +0800
Subject: [PATCH] 4970 【1.3】上古战场调整

---
 System/Message/BattleHintWin.cs |    7 ++++++-
 1 files changed, 6 insertions(+), 1 deletions(-)

diff --git a/System/Message/BattleHintWin.cs b/System/Message/BattleHintWin.cs
index fb971a6..694a9e4 100644
--- a/System/Message/BattleHintWin.cs
+++ b/System/Message/BattleHintWin.cs
@@ -23,6 +23,8 @@
         [SerializeField, Header("淇濈暀鏃堕棿")] float m_KeepTime = 2f;
 
         [SerializeField] RectTransform m_ContainerEvenKill;
+        [SerializeField] Image m_EvenKillSign;
+        [SerializeField] Image m_KillSign;
         [SerializeField] ScaleTween m_EvenKillTween;
         [SerializeField] Text m_EvenKill;
         [SerializeField, Header("淇濈暀鏃堕棿")] float m_EvenKillTime = 2f;
@@ -141,7 +143,10 @@
             if (BattleHint.Instance.TryGetEvenKill(out evenKill))
             {
                 isEvenKill = true;
-                m_EvenKill.text= evenKill;
+                m_EvenKill.text = evenKill;
+                bool firstKill = evenKill.Equals("1");
+                m_KillSign.gameObject.SetActive(firstKill);
+                m_EvenKillSign.gameObject.SetActive(!firstKill);
                 m_ContainerEvenKill.gameObject.SetActive(true);
                 m_EvenKillTween.SetStartState();
                 m_EvenKillTween.Play(OnEvenKillComplete);

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