From cdb0198fb8e85811ec1e06b15f36df9cbe0fdb9a Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期一, 25 二月 2019 14:12:41 +0800
Subject: [PATCH] 3335 物品相关类型重构

---
 System/KnapSack/Logic/EquipDecomMailWin.cs |    6 +++---
 1 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/System/KnapSack/Logic/EquipDecomMailWin.cs b/System/KnapSack/Logic/EquipDecomMailWin.cs
index 68c664d..1b6c6ca 100644
--- a/System/KnapSack/Logic/EquipDecomMailWin.cs
+++ b/System/KnapSack/Logic/EquipDecomMailWin.cs
@@ -13,7 +13,7 @@
         [SerializeField] GameObject getMatObj;
         [SerializeField] List<CommonItemBaisc> getMatlist = new List<CommonItemBaisc>();
 
-        PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
+        PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
         ItemTipsModel tipsModel { get { return ModelCenter.Instance.GetModel<ItemTipsModel>(); } }
 
         protected override void BindController()
@@ -51,7 +51,7 @@
         private void RefreshDecompose()
         {
             decomText.text = Language.Get("PetLetter2", playerPack.recordAutoDecomNum, playerPack.addDecomposeExp);
-            List<PlayerPackModel.DecomposeGetMatInfo> matInfolist = playerPack.SetShowMatInfo();
+            List<PackModel.DecomposeGetMatInfo> matInfolist = playerPack.SetShowMatInfo();
             if (matInfolist.Count > 0)
             {
                 getMatObj.SetActive(true);
@@ -60,7 +60,7 @@
                     if(i < matInfolist.Count)
                     {
                         getMatlist[i].gameObject.SetActive(true);
-                        PlayerPackModel.DecomposeGetMatInfo matInfo = matInfolist[i];
+                        PackModel.DecomposeGetMatInfo matInfo = matInfolist[i];
                         ItemCellModel cellModel = new ItemCellModel(matInfo.ItemID, false, (ulong)matInfo.Count, matInfo.IsBind,
                         "", PackType.Deleted, false, ConfigParse.Analysis(matInfo.UserData));
                         getMatlist[i].Init(cellModel);

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