From cdb6c9380182eb2db7d8fdf2759f85ed9b70cd4a Mon Sep 17 00:00:00 2001
From: client_linchunjie <461730578@qq.com>
Date: 星期六, 27 十月 2018 11:51:53 +0800
Subject: [PATCH] 4388 【前端】【1.2】天赋满足升级的条件时,不置灰
---
System/Skill/TalentSkillBehaviour.cs | 28 +++++++++++++++++++++++++++-
1 files changed, 27 insertions(+), 1 deletions(-)
diff --git a/System/Skill/TalentSkillBehaviour.cs b/System/Skill/TalentSkillBehaviour.cs
index 5a56986..b183436 100644
--- a/System/Skill/TalentSkillBehaviour.cs
+++ b/System/Skill/TalentSkillBehaviour.cs
@@ -30,6 +30,8 @@
model.talentSkillUpdate += TalentSkillUpdate;
model.selectSkillEvent -= OnSelectSkillEvent;
model.selectSkillEvent += OnSelectSkillEvent;
+ model.talentPointUpdate -= TalentPointUpdate;
+ model.talentPointUpdate += TalentPointUpdate;
Display();
}
@@ -44,8 +46,19 @@
m_Icon.SetSprite(config.IconName);
}
m_Level.text = StringUtility.Contact(talent.level, "/", talent.maxLevel);
- m_Icon.material = talent.level > 0 ? MaterialUtility.GetUIDefaultGraphicMaterial() : MaterialUtility.GetDefaultSpriteGrayMaterial();
+ DisplayState();
m_ContainerSelect.gameObject.SetActive(skillId == model.selectSkill);
+ }
+ }
+
+ private void DisplayState()
+ {
+ TalentSkill talent;
+ if (model.TryGetTalent(skillId, out talent))
+ {
+ var error = 0;
+ m_Icon.material = talent.level > 0 || model.SatisfyLevelUp(talent.skillId, out error) ?
+ MaterialUtility.GetUIDefaultGraphicMaterial() : MaterialUtility.GetDefaultSpriteGrayMaterial();
}
}
@@ -54,6 +67,10 @@
if (skillId == _skillid)
{
Display();
+ }
+ else if (skillId != 0)
+ {
+ DisplayState();
}
}
@@ -66,6 +83,15 @@
{
model.talentSkillUpdate -= TalentSkillUpdate;
model.selectSkillEvent -= OnSelectSkillEvent;
+ model.talentPointUpdate -= TalentPointUpdate;
+ }
+
+ private void TalentPointUpdate()
+ {
+ if (skillId != 0)
+ {
+ DisplayState();
+ }
}
private void SelectSkill()
--
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