From ce7eb84d1cbb803d3a8a2519a48db82d80b8d3eb Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期日, 30 十二月 2018 13:20:12 +0800
Subject: [PATCH] 3335 更新xlua接口

---
 Lua/Gen/GAMgrWrap.cs |   67 ++++++++++++++++++++++++++++++++-
 1 files changed, 64 insertions(+), 3 deletions(-)

diff --git a/Lua/Gen/GAMgrWrap.cs b/Lua/Gen/GAMgrWrap.cs
index 4d4836d..dad3eb8 100644
--- a/Lua/Gen/GAMgrWrap.cs
+++ b/Lua/Gen/GAMgrWrap.cs
@@ -21,7 +21,7 @@
         {
 			ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
 			System.Type type = typeof(GAMgr);
-			Utils.BeginObjectRegister(type, L, translator, 0, 30, 7, 7);
+			Utils.BeginObjectRegister(type, L, translator, 0, 31, 8, 8);
 			
 			Utils.RegisterFunc(L, Utils.METHOD_IDX, "AddNeedDestroyPrefab", _m_AddNeedDestroyPrefab);
 			Utils.RegisterFunc(L, Utils.METHOD_IDX, "RemoveNeedDestroyPrefab", _m_RemoveNeedDestroyPrefab);
@@ -37,6 +37,7 @@
 			Utils.RegisterFunc(L, Utils.METHOD_IDX, "ReleaseAll", _m_ReleaseAll);
 			Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetBySID", _m_GetBySID);
 			Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetByCID", _m_GetByCID);
+			Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetCloserCollectNpc", _m_GetCloserCollectNpc);
 			Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetCloserFightNpc", _m_GetCloserFightNpc);
 			Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetCloserNPC", _m_GetCloserNPC);
 			Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetGroupList", _m_GetGroupList);
@@ -55,7 +56,8 @@
 			Utils.RegisterFunc(L, Utils.METHOD_IDX, "OnFightNpcRequest", _e_OnFightNpcRequest);
 			Utils.RegisterFunc(L, Utils.METHOD_IDX, "OnFightNpcRelease", _e_OnFightNpcRelease);
 			
-			Utils.RegisterFunc(L, Utils.GETTER_IDX, "s_NpcID2BundleName", _g_get_s_NpcID2BundleName);
+			Utils.RegisterFunc(L, Utils.GETTER_IDX, "reAdjustPosList", _g_get_reAdjustPosList);
+            Utils.RegisterFunc(L, Utils.GETTER_IDX, "s_NpcID2BundleName", _g_get_s_NpcID2BundleName);
             Utils.RegisterFunc(L, Utils.GETTER_IDX, "s_NpcID2Assetname", _g_get_s_NpcID2Assetname);
             Utils.RegisterFunc(L, Utils.GETTER_IDX, "needDestroyPrefabList", _g_get_needDestroyPrefabList);
             Utils.RegisterFunc(L, Utils.GETTER_IDX, "needDieList", _g_get_needDieList);
@@ -63,7 +65,8 @@
             Utils.RegisterFunc(L, Utils.GETTER_IDX, "otherPlayerAtkHeroDict", _g_get_otherPlayerAtkHeroDict);
             Utils.RegisterFunc(L, Utils.GETTER_IDX, "_removeIdList", _g_get__removeIdList);
             
-			Utils.RegisterFunc(L, Utils.SETTER_IDX, "s_NpcID2BundleName", _s_set_s_NpcID2BundleName);
+			Utils.RegisterFunc(L, Utils.SETTER_IDX, "reAdjustPosList", _s_set_reAdjustPosList);
+            Utils.RegisterFunc(L, Utils.SETTER_IDX, "s_NpcID2BundleName", _s_set_s_NpcID2BundleName);
             Utils.RegisterFunc(L, Utils.SETTER_IDX, "s_NpcID2Assetname", _s_set_s_NpcID2Assetname);
             Utils.RegisterFunc(L, Utils.SETTER_IDX, "needDestroyPrefabList", _s_set_needDestroyPrefabList);
             Utils.RegisterFunc(L, Utils.SETTER_IDX, "needDieList", _s_set_needDieList);
@@ -505,6 +508,35 @@
         }
         
         [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
+        static int _m_GetCloserCollectNpc(RealStatePtr L)
+        {
+		    try {
+            
+                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
+            
+            
+                GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1);
+            
+            
+                
+                {
+                    UnityEngine.Vector3 _center;translator.Get(L, 2, out _center);
+                    
+                        GActor gen_ret = gen_to_be_invoked.GetCloserCollectNpc( _center );
+                        translator.Push(L, gen_ret);
+                    
+                    
+                    
+                    return 1;
+                }
+                
+            } catch(System.Exception gen_e) {
+                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
+            }
+            
+        }
+        
+        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
         static int _m_GetCloserFightNpc(RealStatePtr L)
         {
 		    try {
@@ -897,6 +929,20 @@
         
         
         [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
+        static int _g_get_reAdjustPosList(RealStatePtr L)
+        {
+		    try {
+                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
+			
+                GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1);
+                translator.Push(L, gen_to_be_invoked.reAdjustPosList);
+            } catch(System.Exception gen_e) {
+                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
+            }
+            return 1;
+        }
+        
+        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
         static int _g_get_s_NpcID2BundleName(RealStatePtr L)
         {
 		    try {
@@ -997,6 +1043,21 @@
         
         
         [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
+        static int _s_set_reAdjustPosList(RealStatePtr L)
+        {
+		    try {
+                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
+			
+                GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1);
+                gen_to_be_invoked.reAdjustPosList = (System.Collections.Generic.List<GActor>)translator.GetObject(L, 2, typeof(System.Collections.Generic.List<GActor>));
+            
+            } catch(System.Exception gen_e) {
+                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
+            }
+            return 0;
+        }
+        
+        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
         static int _s_set_s_NpcID2BundleName(RealStatePtr L)
         {
 		    try {

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