From d0d289d502fe85e9bb597ced1b41c73b8bc75889 Mon Sep 17 00:00:00 2001
From: client_linchunjie <461730578@qq.com>
Date: 星期四, 14 三月 2019 10:41:23 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts

---
 System/MainInterfacePanel/FeaturesType3.cs |   21 +++------------------
 1 files changed, 3 insertions(+), 18 deletions(-)

diff --git a/System/MainInterfacePanel/FeaturesType3.cs b/System/MainInterfacePanel/FeaturesType3.cs
index 5826a53..eec7ab1 100644
--- a/System/MainInterfacePanel/FeaturesType3.cs
+++ b/System/MainInterfacePanel/FeaturesType3.cs
@@ -151,7 +151,7 @@
                 }
                 else
                 {
-                    ItemAttrData attrData = new ItemAttrData(List[0].id, false, (ulong)List[0].count, -1, List[0].bind ? 1 : 0);
+                    ItemAttrData attrData = new ItemAttrData(List[0].id, false, (ulong)List[0].count);
                     itemTipsModel.SetItemTipsModel(attrData);
                    // DebugEx.LogError("寮规");
                 }
@@ -165,14 +165,6 @@
             else
             {
                 m_Number1.gameObject.SetActive(false);
-            }
-            if (List[0].bind)
-            {
-                m_Lock1.gameObject.SetActive(true);
-            }
-            else
-            {
-                m_Lock1.gameObject.SetActive(false);
             }
             if (FuncOpen.Instance.IsFuncOpen(funcID))
             {
@@ -219,7 +211,7 @@
                 }
                 else
                 {
-                    ItemAttrData attrData = new ItemAttrData(List[1].id, false, (ulong)List[1].count, -1, List[1].bind ? 1 : 0);
+                    ItemAttrData attrData = new ItemAttrData(List[1].id, false, (ulong)List[1].count);
                     itemTipsModel.SetItemTipsModel(attrData);
                     //DebugEx.LogError("寮规");
                 }
@@ -233,14 +225,7 @@
             {
                 m_Number2.gameObject.SetActive(false);
             }
-            if (List[1].bind)
-            {
-                m_Lock2.gameObject.SetActive(true);
-            }
-            else
-            {
-                m_Lock2.gameObject.SetActive(false);
-            }
+
             if (FuncOpen.Instance.IsFuncOpen(funcID))
             {
                 m_ItemBG2.gray = false;

--
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