From d256ad987c1b083a003072ae1ecf4bed400a07a2 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期一, 31 七月 2023 17:10:40 +0800
Subject: [PATCH] 0312 天星塔过关表现时间优化

---
 Fight/Stage/Dungeon/SkyTowerDungeonStage.cs |    5 ++---
 1 files changed, 2 insertions(+), 3 deletions(-)

diff --git a/Fight/Stage/Dungeon/SkyTowerDungeonStage.cs b/Fight/Stage/Dungeon/SkyTowerDungeonStage.cs
index dd9d118..4b06c63 100644
--- a/Fight/Stage/Dungeon/SkyTowerDungeonStage.cs
+++ b/Fight/Stage/Dungeon/SkyTowerDungeonStage.cs
@@ -79,19 +79,18 @@
 
             yield return StartCoroutine(Co_CameraLerpTo(m_ShowCamera, defaultShowCameraPosition, defaultShowCameraRotation, defaultFov));
 
+            model.RequestRefreshMonster();
             if (m_TowerAnimator != null)
             {
                 m_TowerAnimator.Play("Fyt_fx_ani_move", 0, 0f);
             }
 
-            yield return new WaitForSeconds(3.1f);
+            yield return new WaitForSeconds(2.1f);
 
             yield return StartCoroutine(Co_CameraLerpTo(m_ShowCamera,
                 CameraController.Instance.CameraObject.transform.position,
                 CameraController.Instance.CameraObject.transform.rotation,
                 CameraController.Instance.CameraObject.fieldOfView));
-
-            model.RequestRefreshMonster();
 
             m_ShowCamera.SetActive(false);
             //CameraController.Instance.CameraObject.enabled = true;

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