From d256ad987c1b083a003072ae1ecf4bed400a07a2 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期一, 31 七月 2023 17:10:40 +0800
Subject: [PATCH] 0312 天星塔过关表现时间优化
---
Fight/Stage/Dungeon/SkyTowerDungeonStage.cs | 5 ++---
1 files changed, 2 insertions(+), 3 deletions(-)
diff --git a/Fight/Stage/Dungeon/SkyTowerDungeonStage.cs b/Fight/Stage/Dungeon/SkyTowerDungeonStage.cs
index dd9d118..4b06c63 100644
--- a/Fight/Stage/Dungeon/SkyTowerDungeonStage.cs
+++ b/Fight/Stage/Dungeon/SkyTowerDungeonStage.cs
@@ -79,19 +79,18 @@
yield return StartCoroutine(Co_CameraLerpTo(m_ShowCamera, defaultShowCameraPosition, defaultShowCameraRotation, defaultFov));
+ model.RequestRefreshMonster();
if (m_TowerAnimator != null)
{
m_TowerAnimator.Play("Fyt_fx_ani_move", 0, 0f);
}
- yield return new WaitForSeconds(3.1f);
+ yield return new WaitForSeconds(2.1f);
yield return StartCoroutine(Co_CameraLerpTo(m_ShowCamera,
CameraController.Instance.CameraObject.transform.position,
CameraController.Instance.CameraObject.transform.rotation,
CameraController.Instance.CameraObject.fieldOfView));
-
- model.RequestRefreshMonster();
m_ShowCamera.SetActive(false);
//CameraController.Instance.CameraObject.enabled = true;
--
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