From d2dd33cc0ca421e276d50abc46688f5db83aa42b Mon Sep 17 00:00:00 2001
From: client_Zxw <826696702@qq.com>
Date: 星期二, 13 十一月 2018 19:45:39 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts

---
 Fight/Stage/StageManager.cs |   41 ++++++++++++++++++++++++++++++-----------
 1 files changed, 30 insertions(+), 11 deletions(-)

diff --git a/Fight/Stage/StageManager.cs b/Fight/Stage/StageManager.cs
index 803999b..28b6234 100644
--- a/Fight/Stage/StageManager.cs
+++ b/Fight/Stage/StageManager.cs
@@ -8,7 +8,7 @@
 
 [XLua.LuaCallCSharp]
 public class StageManager : Singleton<StageManager>
-
+
 {
     private Stage m_CurrentStage;
 
@@ -19,32 +19,40 @@
     public event Action<float> loadingProgressEvent;
 
     bool m_IsServerPreparing = false;
-    public bool isServerPreparing {
+    public bool isServerPreparing
+    {
         get { return m_IsServerPreparing; }
         set { m_IsServerPreparing = value; }
     }
 
-    public Stage.E_StageType StageType {
-        get {
+    public Stage.E_StageType StageType
+    {
+        get
+        {
             return m_StageType;
         }
     }
 
-    public Stage CurrentStage {
-        get {
+    public Stage CurrentStage
+    {
+        get
+        {
             return m_CurrentStage;
         }
     }
 
     int m_CurrentMapId;
-    public int currentMapId {
+    public int currentMapId
+    {
         get { return m_CurrentMapId; }
         private set { m_CurrentMapId = value; }
     }
 
     int m_CurrentMapResID;
-    public int currentMapResId {
-        get {
+    public int currentMapResId
+    {
+        get
+        {
             return m_CurrentMapResID;
         }
         private set { m_CurrentMapResID = value; }
@@ -55,9 +63,11 @@
 
 
     float m_LoadingProgress = 0f;
-    float loadingProgress {
+    float loadingProgress
+    {
         get { return m_LoadingProgress; }
-        set {
+        set
+        {
             m_LoadingProgress = value;
             if (loadingProgressEvent != null)
             {
@@ -584,6 +594,15 @@
         _hero.RequestLight();
 
         PlayerDatas.Instance.hero = _hero;
+
+        var _preloadEffectList = GeneralDefine.PreloadSkillEffect[_hero.JobSetup.Job - 1];
+        if (_preloadEffectList != null && _preloadEffectList.Length > 0)
+        {
+            foreach (var _id in _preloadEffectList)
+            {
+                InstanceResourcesLoader.PreloadSkillEffect(_id);
+            }
+        }
     }
 
     private string GetAssetBundleNameByStageId(int stageID, int mapResID)

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