From d2dd33cc0ca421e276d50abc46688f5db83aa42b Mon Sep 17 00:00:00 2001
From: client_Zxw <826696702@qq.com>
Date: 星期二, 13 十一月 2018 19:45:39 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts

---
 System/Achievement/AchievementModel.cs |   30 +++++++++++++++---------------
 1 files changed, 15 insertions(+), 15 deletions(-)

diff --git a/System/Achievement/AchievementModel.cs b/System/Achievement/AchievementModel.cs
index dd15d84..91c9b4a 100644
--- a/System/Achievement/AchievementModel.cs
+++ b/System/Achievement/AchievementModel.cs
@@ -179,7 +179,7 @@
                 switch (config.Type)
                 {
                     case 3:
-                        WindowCenter.Instance.Close<TreasureLevelUpWin>();
+                        WindowCenter.Instance.Close<TreasureBaseWin>();
                         WindowCenter.Instance.Open<MainInterfaceWin>();
 
                         var hasTask = taskmodel.GetQuestState(config.Condition[0]) != -1;
@@ -234,7 +234,7 @@
                                 else
                                 {
                                     taskmodel.DailyBountyMove();
-                                    WindowCenter.Instance.Close<TreasureLevelUpWin>();
+                                    WindowCenter.Instance.Close<TreasureBaseWin>();
                                     WindowCenter.Instance.Open<MainInterfaceWin>();
                                 }
                             }
@@ -243,7 +243,7 @@
                     case 1:
                         if (PlayerDatas.Instance.baseData.LV < GeneralDefine.achievementEarlierStageLevel)
                         {
-                            WindowCenter.Instance.Close<TreasureLevelUpWin>();
+                            WindowCenter.Instance.Close<TreasureBaseWin>();
                             WindowCenter.Instance.Open<MainInterfaceWin>();
                             taskmodel.AutomaticTripToTask(taskmodel.currentMission);
                         }
@@ -257,7 +257,7 @@
                         break;
                     case 4:
                     case 86:
-                        WindowCenter.Instance.Close<TreasureLevelUpWin>();
+                        WindowCenter.Instance.Close<TreasureBaseWin>();
                         var mapModel = ModelCenter.Instance.GetModel<MapModel>();
                         var pointId = mapModel.GetRecommendHangPoint();
                         var mapEventConfig = Config.Instance.Get<MapEventPointConfig>(pointId);
@@ -265,12 +265,12 @@
                         WindowCenter.Instance.Open<LocalMapWin>();
                         break;
                     case 36:
-                        WindowCenter.Instance.Close<TreasureLevelUpWin>();
+                        WindowCenter.Instance.Close<TreasureBaseWin>();
                         WindowCenter.Instance.Open<MainInterfaceWin>();
                         MapTransferUtility.Instance.MoveToNPC(config.Condition[0]);
                         break;
                     case 37:
-                        WindowCenter.Instance.Close<TreasureLevelUpWin>();
+                        WindowCenter.Instance.Close<TreasureBaseWin>();
                         WindowCenter.Instance.Open<MainInterfaceWin>();
                         MapTransferUtility.Instance.MoveToLocalMapPosition(config.Condition2.Vector3Parse());
                         break;
@@ -292,7 +292,7 @@
                         {
                             if (PlayerDatas.Instance.baseData.LV < GeneralDefine.achievementEarlierStageLevel)
                             {
-                                WindowCenter.Instance.Close<TreasureLevelUpWin>();
+                                WindowCenter.Instance.Close<TreasureBaseWin>();
                                 WindowCenter.Instance.Open<MainInterfaceWin>();
                                 taskmodel.AutomaticTripToTask(taskmodel.currentMission);
                             }
@@ -333,7 +333,7 @@
                         else
                         {
                             AchievementGoto.guideAchievementId = _achievementId;
-                            WindowCenter.Instance.Close<TreasureLevelUpWin>();
+                            WindowCenter.Instance.Close<TreasureBaseWin>();
 
                             playerPack.SetLookIndex(guid82);
                             WindowCenter.Instance.Close<MainInterfaceWin>();
@@ -358,7 +358,7 @@
                         {
                             AchievementGoto.guideAchievementId = _achievementId;
                             playerPack.SetLookIndex(guid83);
-                            WindowCenter.Instance.Close<TreasureLevelUpWin>();
+                            WindowCenter.Instance.Close<TreasureBaseWin>();
                             WindowCenter.Instance.Close<MainInterfaceWin>();
                             WindowCenter.Instance.Open<KnapSackWin>();
                         }
@@ -379,7 +379,7 @@
                         }
                         else
                         {
-                            WindowCenter.Instance.Close<TreasureLevelUpWin>();
+                            WindowCenter.Instance.Close<TreasureBaseWin>();
 
                             playerPack.SetLookIndex(guid84);
                             WindowCenter.Instance.Close<MainInterfaceWin>();
@@ -402,7 +402,7 @@
                         }
                         else
                         {
-                            WindowCenter.Instance.Close<TreasureLevelUpWin>();
+                            WindowCenter.Instance.Close<TreasureBaseWin>();
 
                             playerPack.SetLookIndex(guid85);
                             WindowCenter.Instance.Close<MainInterfaceWin>();
@@ -417,7 +417,7 @@
                         }
                         else
                         {
-                            WindowCenter.Instance.Close<TreasureLevelUpWin>();
+                            WindowCenter.Instance.Close<TreasureBaseWin>();
 
                             playerPack.SetLookIndex(guid90);
                             WindowCenter.Instance.Close<MainInterfaceWin>();
@@ -425,7 +425,7 @@
                         }
                         break;
                     case 109:
-                        WindowCenter.Instance.Close<TreasureLevelUpWin>();
+                        WindowCenter.Instance.Close<TreasureBaseWin>();
 
                         var skillId = SkillConfig.FindSkillByJob(config.Condition, PlayerDatas.Instance.baseData.Job);
                         if (skillId != 0)
@@ -483,7 +483,7 @@
                                 }
                                 treasureModel.currentCategory = TreasureCategory.Human;
                                 treasureModel.selectedTreasure = treasureId;
-                                if (!WindowCenter.Instance.IsOpen<TreasureLevelUpWin>())
+                                if (!WindowCenter.Instance.IsOpen<TreasureBaseWin>())
                                 {
                                     WindowJumpMgr.Instance.WindowJumpTo(JumpUIType.TreasureCollectSoul);
                                 }
@@ -491,7 +491,7 @@
                         }
                         break;
                     default:
-                        WindowCenter.Instance.Close<TreasureLevelUpWin>();
+                        WindowCenter.Instance.Close<TreasureBaseWin>();
 
                         WindowCenter.Instance.Open<MainInterfaceWin>();
                         break;

--
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