From d2dd33cc0ca421e276d50abc46688f5db83aa42b Mon Sep 17 00:00:00 2001
From: client_Zxw <826696702@qq.com>
Date: 星期二, 13 十一月 2018 19:45:39 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts

---
 System/WindowJump/WindowJumpMgr.cs |    8 ++++----
 1 files changed, 4 insertions(+), 4 deletions(-)

diff --git a/System/WindowJump/WindowJumpMgr.cs b/System/WindowJump/WindowJumpMgr.cs
index c025af1..67d5cbe 100644
--- a/System/WindowJump/WindowJumpMgr.cs
+++ b/System/WindowJump/WindowJumpMgr.cs
@@ -503,7 +503,7 @@
                 SetJumpLogic<TreasureSoulWin>(_tagWinSearchModel.TABID);
                 break;
             case JumpUIType.TreasureCollectSoul:
-                SetJumpLogic<TreasureLevelUpWin>(0);
+                SetJumpLogic<TreasureBaseWin>(0);
                 break;
             case JumpUIType.Kylin:
                 dungeonModel.currentDungeon = new Dungeon(31190, 0);
@@ -617,7 +617,7 @@
             case JumpUIType.LLBT:
                 treasureModel.currentCategory = TreasureCategory.Fairy;
                 treasureModel.selectedTreasure = int.Parse(_tagWinSearchModel.SelectActive);
-                SetJumpLogic<TreasureLevelUpWin>(_tagWinSearchModel.TABID);
+                SetJumpLogic<TreasureBaseWin>(_tagWinSearchModel.TABID);
                 break;
             case JumpUIType.FYZJTyp1:
             case JumpUIType.FYZJTyp2:
@@ -625,7 +625,7 @@
             case JumpUIType.SHLTyp2:
                 treasureModel.currentCategory = TreasureCategory.Demon;
                 treasureModel.selectedTreasure = int.Parse(_tagWinSearchModel.SelectActive);
-                SetJumpLogic<TreasureLevelUpWin>(_tagWinSearchModel.TABID);
+                SetJumpLogic<TreasureBaseWin>(_tagWinSearchModel.TABID);
                 break;
 
             case JumpUIType.DhszTs:
@@ -640,7 +640,7 @@
             case JumpUIType.StfTs:
                 treasureModel.currentCategory = TreasureCategory.Human;
                 treasureModel.selectedTreasure = int.Parse(_tagWinSearchModel.SelectActive);
-                SetJumpLogic<TreasureLevelUpWin>(_tagWinSearchModel.TABID);
+                SetJumpLogic<TreasureBaseWin>(_tagWinSearchModel.TABID);
                 break;
             case JumpUIType.FirstRecharge:
                 SetJumpLogic<FirstRechargeWin>(_tagWinSearchModel.TABID, true);

--
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