From d744423aa3fb7d8227f8f94fd4fad3ae69819aa0 Mon Sep 17 00:00:00 2001
From: client_linchunjie <461730578@qq.com>
Date: 星期六, 20 四月 2019 09:52:31 +0800
Subject: [PATCH] 3335 炼丹功能
---
System/Alchemy/AlchemyStudyBehaviour.cs | 4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/System/Alchemy/AlchemyStudyBehaviour.cs b/System/Alchemy/AlchemyStudyBehaviour.cs
index 0a9ef35..3d12c7e 100644
--- a/System/Alchemy/AlchemyStudyBehaviour.cs
+++ b/System/Alchemy/AlchemyStudyBehaviour.cs
@@ -43,7 +43,7 @@
if (config.LearnNeedAlchemLV > 0)
{
var satisfy = model.stoveLevel >= config.LearnNeedAlchemLV;
- m_StoveCondition.text = string.Format("鐐间腹鐐夎揪鍒皗0}绾�", config.LearnNeedAlchemLV);
+ m_StoveCondition.text = Language.Get("AlchemyCondition_1", config.LearnNeedAlchemLV);
m_StoveCondition.color = UIHelper.GetUIColor(satisfy ? TextColType.Green : TextColType.Red, true);
}
}
@@ -56,7 +56,7 @@
{
var satisfy = PlayerDatas.Instance.extersion.luckValue >= config.LearnNeedLuck;
var propertyConfig = PlayerPropertyConfig.Get((int)PropertyType.Luck);
- m_PropertyCondition.text = string.Format("{0}杈惧埌{1}绾�", propertyConfig.Name, config.LearnNeedLuck);
+ m_PropertyCondition.text = Language.Get("AlchemyCondition_2", propertyConfig.Name, config.LearnNeedLuck);
m_PropertyCondition.color = UIHelper.GetUIColor(satisfy ? TextColType.Green : TextColType.Red, true);
}
}
--
Gitblit v1.8.0