From d744423aa3fb7d8227f8f94fd4fad3ae69819aa0 Mon Sep 17 00:00:00 2001
From: client_linchunjie <461730578@qq.com>
Date: 星期六, 20 四月 2019 09:52:31 +0800
Subject: [PATCH] 3335 炼丹功能

---
 System/Alchemy/AlchemyStudyBehaviour.cs |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/System/Alchemy/AlchemyStudyBehaviour.cs b/System/Alchemy/AlchemyStudyBehaviour.cs
index 0a9ef35..3d12c7e 100644
--- a/System/Alchemy/AlchemyStudyBehaviour.cs
+++ b/System/Alchemy/AlchemyStudyBehaviour.cs
@@ -43,7 +43,7 @@
             if (config.LearnNeedAlchemLV > 0)
             {
                 var satisfy = model.stoveLevel >= config.LearnNeedAlchemLV;
-                m_StoveCondition.text = string.Format("鐐间腹鐐夎揪鍒皗0}绾�", config.LearnNeedAlchemLV);
+                m_StoveCondition.text = Language.Get("AlchemyCondition_1", config.LearnNeedAlchemLV);
                 m_StoveCondition.color = UIHelper.GetUIColor(satisfy ? TextColType.Green : TextColType.Red, true);
             }
         }
@@ -56,7 +56,7 @@
             {
                 var satisfy = PlayerDatas.Instance.extersion.luckValue >= config.LearnNeedLuck;
                 var propertyConfig = PlayerPropertyConfig.Get((int)PropertyType.Luck);
-                m_PropertyCondition.text = string.Format("{0}杈惧埌{1}绾�", propertyConfig.Name, config.LearnNeedLuck);
+                m_PropertyCondition.text = Language.Get("AlchemyCondition_2", propertyConfig.Name, config.LearnNeedLuck);
                 m_PropertyCondition.color = UIHelper.GetUIColor(satisfy ? TextColType.Green : TextColType.Red, true);
             }
         }

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