From d967a51a34fe3ac68267b29b6f2ea4cb509d4977 Mon Sep 17 00:00:00 2001
From: client_linchunjie <461730578@qq.com>
Date: 星期二, 28 八月 2018 20:51:21 +0800
Subject: [PATCH] 2960 抢Boss活动

---
 System/MainInterfacePanel/IsPlayerUIeffect.cs |  106 ++++++++++++++++++++++++++--------------------------
 1 files changed, 53 insertions(+), 53 deletions(-)

diff --git a/System/MainInterfacePanel/IsPlayerUIeffect.cs b/System/MainInterfacePanel/IsPlayerUIeffect.cs
index 1fb9b87..ed26842 100644
--- a/System/MainInterfacePanel/IsPlayerUIeffect.cs
+++ b/System/MainInterfacePanel/IsPlayerUIeffect.cs
@@ -1,53 +1,53 @@
-锘�//--------------------------------------------------------
-//    [Author]:           绗簩涓栫晫
-//    [  Date ]:           Wednesday, April 11, 2018
-//--------------------------------------------------------
-using UnityEngine;
-using System.Collections;
-using UnityEngine.UI;
-
-namespace Snxxz.UI {
-
-    public class IsPlayerUIeffect:MonoBehaviour {
-        [SerializeField] UIEffect m_UIEffect;
-        [SerializeField] bool m_IsPlayerUieffect=false;
-        [SerializeField] Image m_Image;
-        [SerializeField] RayAccepter m_RayAccepter;
-        public int RedPointId = 0;
-        public bool IsPlayerUieffect
-        {
-            get { return m_IsPlayerUieffect; }
-            set { m_IsPlayerUieffect = value;}
-        }
-        public void  GetIsPlayUieffect()//娣″嚭鏃�
-        {
-            m_Image.raycastTarget = false;
-            m_RayAccepter.raycastTarget = false;
-            if (m_UIEffect.IsPlaying)
-            {
-                m_UIEffect.Stop();
-                m_IsPlayerUieffect = true;
-            }
-            else
-            {
-                m_IsPlayerUieffect = false;
-            }
-        }
-
-        public void IsStarPlayUieffect()//娣″叆鏃�
-        {
-            m_Image.raycastTarget = true;
-            m_RayAccepter.raycastTarget = true;
-            if (m_IsPlayerUieffect)
-            {
-                m_UIEffect.Play();
-            }
-
-        }
-
-    }
-
-}
-
-
-
+锘�//--------------------------------------------------------
+//    [Author]:           绗簩涓栫晫
+//    [  Date ]:           Wednesday, April 11, 2018
+//--------------------------------------------------------
+using UnityEngine;
+using System.Collections;
+using UnityEngine.UI;
+
+namespace Snxxz.UI {
+
+    public class IsPlayerUIeffect:MonoBehaviour {
+        [SerializeField] UIEffect m_UIEffect;
+        [SerializeField] bool m_IsPlayerUieffect=false;
+        [SerializeField] Image m_Image;
+        [SerializeField] RayAccepter m_RayAccepter;
+        public int RedPointId = 0;
+        public bool IsPlayerUieffect
+        {
+            get { return m_IsPlayerUieffect; }
+            set { m_IsPlayerUieffect = value;}
+        }
+        public void  GetIsPlayUieffect()//娣″嚭鏃�
+        {
+            m_Image.raycastTarget = false;
+            m_RayAccepter.raycastTarget = false;
+            if (m_UIEffect.IsPlaying)
+            {
+                m_UIEffect.Stop();
+                m_IsPlayerUieffect = true;
+            }
+            else
+            {
+                m_IsPlayerUieffect = false;
+            }
+        }
+
+        public void IsStarPlayUieffect()//娣″叆鏃�
+        {
+            m_Image.raycastTarget = true;
+            m_RayAccepter.raycastTarget = true;
+            if (m_IsPlayerUieffect)
+            {
+                m_UIEffect.Play();
+            }
+
+        }
+
+    }
+
+}
+
+
+

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