From d9e6e5aac14261fad5bd18053b600bd513b45509 Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期二, 04 九月 2018 15:28:38 +0800
Subject: [PATCH] 1889 【前端】神兽地界及界面相关

---
 System/Skill/SkillBehaviour.cs |  154 +++++++++++++++++++++++++-------------------------
 1 files changed, 77 insertions(+), 77 deletions(-)

diff --git a/System/Skill/SkillBehaviour.cs b/System/Skill/SkillBehaviour.cs
index cbe6800..be13d17 100644
--- a/System/Skill/SkillBehaviour.cs
+++ b/System/Skill/SkillBehaviour.cs
@@ -1,82 +1,82 @@
-锘縰sing System;
+锘縰sing System;
 using System.Collections;
 using System.Collections.Generic;
-using TableConfig;
+using TableConfig;
 using UnityEngine;
-using UnityEngine.UI;
-
-namespace Snxxz.UI
-{
-    public class SkillBehaviour : MonoBehaviour
-    {
-        [SerializeField] Image m_SkillIcon;
-        [SerializeField] Button m_SkillButton;
-        [SerializeField] Text m_SkillName;
-        [SerializeField] Text m_SkillDescription;
-        private int skillId = 0;
-
-        public event Action<int> onClick;
-
-        private void Awake()
-        {
-            m_SkillButton.onClick.AddListener(OnSkillButton);
-        }
-
-        public void Display(int _skillId)
-        {
-            var config = ConfigManager.Instance.GetTemplate<SkillConfig>(_skillId);
-            skillId = 0;
-            if (config != null)
-            {
-                skillId = _skillId;
-                m_SkillIcon.SetSprite(config.IconName);
-            }
-        }
-
-        public void DisplayNewGot(int _skillId)
-        {
-            var config = ConfigManager.Instance.GetTemplate<SkillConfig>(_skillId);
-            skillId = 0;
-            if (config != null)
-            {
-                skillId = _skillId;
-                m_SkillIcon.SetSprite(config.IconName);
-                m_SkillName.text = config.SkillName;
-                m_SkillDescription.text = config.Description;
-            }
-        }
-
-        private void OnSkillButton()
-        {
-            if (skillId != 0)
-            {
-                switch (ActivateShow.activateType)
-                {
-                    case ActivateShow.ActivateFunc.Realm:
-                        break;
-                    case ActivateShow.ActivateFunc.GodWeapon:
-                        var _model = ModelCenter.Instance.GetModel<MagicianModel>();
-                        var _dict = _model.godWeaponSkillDict[ActivateShow.godWeaponType];
-                        var _lv = 0;
-                        foreach (var _key in _dict.Keys)
-                        {
-                            if (skillId == _dict[_key])
-                            {
-                                _lv = _key;
-                                break;
-                            }
-                        }
-                        var config = GodWeaponConfig.GetGodWeaponCfgByTypeLv(ActivateShow.godWeaponType, _lv);
-                        SkillDetails.ShowSkillDetails(config.SkillID, SkillDetails.SkillSourceType.MagicianSkill, 0, config.Name, string.Empty);
-                        break;
-                }
-
-                if (onClick != null)
-                {
-                    onClick(skillId);
-                }
-            }
-        }
-    }
+using UnityEngine.UI;
+
+namespace Snxxz.UI
+{
+    public class SkillBehaviour : MonoBehaviour
+    {
+        [SerializeField] Image m_SkillIcon;
+        [SerializeField] Button m_SkillButton;
+        [SerializeField] Text m_SkillName;
+        [SerializeField] Text m_SkillDescription;
+        private int skillId = 0;
+
+        public event Action<int> onClick;
+
+        private void Awake()
+        {
+            m_SkillButton.onClick.AddListener(OnSkillButton);
+        }
+
+        public void Display(int _skillId)
+        {
+            var config = Config.Instance.Get<SkillConfig>(_skillId);
+            skillId = 0;
+            if (config != null)
+            {
+                skillId = _skillId;
+                m_SkillIcon.SetSprite(config.IconName);
+            }
+        }
+
+        public void DisplayNewGot(int _skillId)
+        {
+            var config = Config.Instance.Get<SkillConfig>(_skillId);
+            skillId = 0;
+            if (config != null)
+            {
+                skillId = _skillId;
+                m_SkillIcon.SetSprite(config.IconName);
+                m_SkillName.text = config.SkillName;
+                m_SkillDescription.text = config.Description;
+            }
+        }
+
+        private void OnSkillButton()
+        {
+            if (skillId != 0)
+            {
+                switch (ActivateShow.activateType)
+                {
+                    case ActivateShow.ActivateFunc.Realm:
+                        break;
+                    case ActivateShow.ActivateFunc.GodWeapon:
+                        var _model = ModelCenter.Instance.GetModel<MagicianModel>();
+                        var _dict = _model.godWeaponSkillDict[ActivateShow.godWeaponType];
+                        var _lv = 0;
+                        foreach (var _key in _dict.Keys)
+                        {
+                            if (skillId == _dict[_key])
+                            {
+                                _lv = _key;
+                                break;
+                            }
+                        }
+                        var config = GodWeaponConfig.GetGodWeaponCfgByTypeLv(ActivateShow.godWeaponType, _lv);
+                        SkillDetails.ShowSkillDetails(config.SkillID, SkillDetails.SkillSourceType.MagicianSkill, 0, config.Name, string.Empty);
+                        break;
+                }
+
+                if (onClick != null)
+                {
+                    onClick(skillId);
+                }
+            }
+        }
+    }
 }
 

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