From d9ec38da76d0ab04b1496c6dcd75a573ed17ab85 Mon Sep 17 00:00:00 2001
From: client_linchunjie <461730578@qq.com>
Date: 星期四, 30 八月 2018 23:20:17 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
---
Fight/Stage/Dungeon/MapArea.cs | 72 ++---------------------------------
1 files changed, 5 insertions(+), 67 deletions(-)
diff --git a/Fight/Stage/Dungeon/MapArea.cs b/Fight/Stage/Dungeon/MapArea.cs
index 00b393e..b93891b 100644
--- a/Fight/Stage/Dungeon/MapArea.cs
+++ b/Fight/Stage/Dungeon/MapArea.cs
@@ -81,9 +81,9 @@
{
if (_type >= 3000)
{
- StopCoroutine("MovingCamera");
- StopCoroutine("ResetCamera");
- StartCoroutine("MovingCamera");
+ SnxxzGame.Instance.MovingCamera(false, _type);
+ SnxxzGame.Instance.ResetCamera(false);
+ SnxxzGame.Instance.MovingCamera(true, _type);
}
if (PlayerDatas.Instance.hero != null)
@@ -105,8 +105,8 @@
{
if (_type >= 3000)
{
- StopCoroutine("MovingCamera");
- StartCoroutine("ResetCamera");
+ SnxxzGame.Instance.MovingCamera(false, _type);
+ SnxxzGame.Instance.ResetCamera(true);
}
if (PlayerDatas.Instance.hero != null)
@@ -125,68 +125,6 @@
}
}
- private IEnumerator MovingCamera()
- {
- AreaCameraConfig _areaCamera = Config.Instance.Get<AreaCameraConfig>(_type);
-
- if (_areaCamera == null)
- {
- yield break;
- }
-
- CameraController.Instance.AcceptInput = true;
-
- CameraController.Instance.ZoomDamping = 0.5f;
- CameraController.Instance.RotationDamping = 0.5f;
-
- CameraController.Instance.sceneDistance = CameraController.Instance.Distance = _areaCamera.Distance * Constants.F_DELTA;
- CameraController.Instance.rotationX = _areaCamera.RotX * Constants.F_DELTA;
- CameraController.Instance.rotationY = _areaCamera.RotY * Constants.F_DELTA;
-
- float _time = 2f;
- while (_time > 0)
- {
- _time -= Time.deltaTime;
- yield return null;
- }
-
- CameraController.Instance.AcceptInput = false;
-
- CameraController.Instance.Distance = _areaCamera.Distance * Constants.F_DELTA;
- CameraController.Instance.rotationX = _areaCamera.RotX * Constants.F_DELTA;
- CameraController.Instance.rotationY = _areaCamera.RotY * Constants.F_DELTA;
-
- CameraController.Instance.ZoomDamping = 0.1f;
- CameraController.Instance.RotationDamping = 0.02f;
- }
-
- private IEnumerator ResetCamera()
- {
- CameraController.Instance.AcceptInput = true;
-
- CameraController.Instance.ZoomDamping = 0.5f;
- CameraController.Instance.RotationDamping = 0.5f;
-
- CameraController.Instance.sceneDistance = CameraController.Instance.Distance = 9;
- CameraController.Instance.rotationX = -45;
- CameraController.Instance.rotationY = 40;
-
- float _time = 2f;
- while (_time > 0)
- {
- _time -= Time.deltaTime;
- yield return null;
- }
-
- CameraController.Instance.AcceptInput = false;
-
- CameraController.Instance.Distance = 9;
- CameraController.Instance.rotationX = -45;
- CameraController.Instance.rotationY = 40;
-
- CameraController.Instance.ZoomDamping = 0.1f;
- CameraController.Instance.RotationDamping = 0.02f;
- }
#if UNITY_EDITOR
private void OnDrawGizmos()
--
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